12-30-2017, 11:31 PM
Currently Snatch Spell only works for magic that targets you, this however limits it's creative use by a good chunk since the combo with bluff/smoke screen is basically useless most of the time. Example for that are:
-ST knows enemy can silence via black bubble, so they go for a Snatchspell bluff invocation to provoke the enemy to come close and use Black bubble to Silence them, but steal black bubble instead-> This currently isn't working cause blackbubble targets the ground.
-ST uses smokescreen to hide his intentions, knowing they fight a mage of sorts they use Snatch Spell. Now the mage just uses whatever area of attack spells to attack them like Explosion/Air preassure/Sear, making Snatch Spell sorta useless.
There are more tactical uses for Snatch Spell, like the "I protect my caster from being silenced" or stuff but sadly most of them currently won't work given to what Snatch Spell only reacts to.
Can this be changed to trigger for spells that would damage them, aswell? I believe with the 3CD nerf, a tactical and fun change like this would make the class much more fun. It still needs a lot of trickery afterall to make the enemy actually fall for this.
-ST knows enemy can silence via black bubble, so they go for a Snatchspell bluff invocation to provoke the enemy to come close and use Black bubble to Silence them, but steal black bubble instead-> This currently isn't working cause blackbubble targets the ground.
-ST uses smokescreen to hide his intentions, knowing they fight a mage of sorts they use Snatch Spell. Now the mage just uses whatever area of attack spells to attack them like Explosion/Air preassure/Sear, making Snatch Spell sorta useless.
There are more tactical uses for Snatch Spell, like the "I protect my caster from being silenced" or stuff but sadly most of them currently won't work given to what Snatch Spell only reacts to.
Can this be changed to trigger for spells that would damage them, aswell? I believe with the 3CD nerf, a tactical and fun change like this would make the class much more fun. It still needs a lot of trickery afterall to make the enemy actually fall for this.