There's the balanced way of being a Healer in SL2, this single baby here allows a "Healer" character to sit down and invest their sole 7M to heal someone for about 75 HP (at its very maximum, and you're at 60 Scaled WIL/FAI), with no fancy AoEs, huge costs, cooldown, high scaling or anything. There's a problem with it, which is Elves.
Elves can make its WIL/2 + FAI scaling become WIL/2 + FAI + SAN, which increases the power of this fairly exponentially when compared to anyone else using this. I've wrongly put the blame on Healer's Legacy in general, but the buds there were right with their claims, and I'll concede to their opinion and instead vocalize better the reason why I wanted to tackle Healer's Legacy, and no longer wish to, instead proposing this:
Quote:Healer's Legacy shouldn't affect the power of combat staves.
Quote:Staff of Mend's heal should be adjusted to 30 + Scaled WIL/2 + Scaled FAI.
And that's pretty much it.
The plain truth. I don't like having to be an Elf to be able to properly use battle staves, given they're already limited to Curate-only and require religiously for you to have FAI and WIL as high as you can, which often results in you ending a little more squishy for healing potency.
The idea that only Elves can use and abuse those is an absurd in my eyes. This should be possible for everyone who invest in FAI. It's not like utilizing those already put you at a heavy disadvantage, build-wise, anyway. That, and if you're playing a pacifist Healer, due to the addition of the cooldowns, you'll find yourself with a lot, lot of free time to do absolutely nothing. And that's where originally staves should've been slapped in to complement the Curate's gameplay, right?
Then! Make it happen. We need this.