09-04-2021, 09:57 AM
Hello, after gr2 I noticed I had started taking a lot more damage. And while I did account in the reduction of defensive stats, the damage I have been taking has increased a LOT more than what it should have.
For example, previously when I was fighting seto and managed to parry them with stalemate, I took 0 to 2 damage off the attack. Nowadays, I take 28 damage AFTER stalemate. I asked more experienced player than me to give their opinion on debug I provided after being hit by mobs few times and it seems armor has moved to apply before dr instead of after. I cannot test old versions so I cannot prove this 100% but few people seem to share same idea. I will be posting one of debugs below as example:
System:
* Initial Damage: 126 Pierce Physical, flags: , sk: null, wep: Blackfang / /obj/items/equip/weapon/monster/black_beast * play_atk_anim was 1.
* 34 Evade VS 207 Hit.
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: 54 Critical VS 54 Critical Evade. (126)
* armor was allowed. armor_reduc was 34. (92)
* spec_flat_reduc was 0. (92)
* amp_multi was 1. (92)
* reduc_multi was 30.7215. (28.2638); MAG DEF, 53.424 PHYS DEF, 82.45 REDUC
* elem_reduc was 0. (28.2638)
* Damage caps applied. (28.2638)
* Damage shields applied. (28.2638) * Final damage was: 28.
System: * basic_attack(atk:Horned Black Beast,def:Knight with a Spear,W:Blackfang,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 100. crit_dmg_flat was 0. attack_num was 1.```
For example, previously when I was fighting seto and managed to parry them with stalemate, I took 0 to 2 damage off the attack. Nowadays, I take 28 damage AFTER stalemate. I asked more experienced player than me to give their opinion on debug I provided after being hit by mobs few times and it seems armor has moved to apply before dr instead of after. I cannot test old versions so I cannot prove this 100% but few people seem to share same idea. I will be posting one of debugs below as example:
System:
* Initial Damage: 126 Pierce Physical, flags: , sk: null, wep: Blackfang / /obj/items/equip/weapon/monster/black_beast * play_atk_anim was 1.
* 34 Evade VS 207 Hit.
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: 54 Critical VS 54 Critical Evade. (126)
* armor was allowed. armor_reduc was 34. (92)
* spec_flat_reduc was 0. (92)
* amp_multi was 1. (92)
* reduc_multi was 30.7215. (28.2638); MAG DEF, 53.424 PHYS DEF, 82.45 REDUC
* elem_reduc was 0. (28.2638)
* Damage caps applied. (28.2638)
* Damage shields applied. (28.2638) * Final damage was: 28.
System: * basic_attack(atk:Horned Black Beast,def:Knight with a Spear,W:Blackfang,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 100. crit_dmg_flat was 0. attack_num was 1.```