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Final flare bugs part 1 the Controversy
#1
This is the bandaid that will hurt my soul

Spells cast from final flare do 100% damage

Spells cast from hot potato do 100% damage


I....Don't think this is unbalanced, but its not intended, and its been working like this as long as I know.

My argument that its fine, its 6m to load the flare, 3m to deploy it by a hit or hot potato, On a hit it knocks you down potentially costing another 3m for a total of 9-12m for 3-4 spells cast at full damage. Each spell still having hit checks if they originally had them.
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#2
This should be corrected in 2.68.
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#3
If this brings me depression I will post an associated balance thread.
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