02-27-2016, 09:12 PM
This is a post to get ideas rolling. Please be constructive with feedback. I think this is too broad a subject to be allowed to be based on my opinion alone, anyways.
Post sparked by http://www.neus-projects.net/viewtopic.p...amp;t=2473
Let me share a little story. A story about attempting to make a purely pacifist character. And a story about Calm seeing numbers like 9 infiction vs 2 resistance at low levels. Yes. 7% status infliction at low levels. I shouldn't need to explain why this is downright dumb; a level 1 vs a level 1 should have similar odds as a level 20 vs a level 20 or a level 60 vs a level 60. This affects any number of characters, ranging from Wyverntouched to Doriads to Liches to Curates to Archers. And many more, post-LE.
My idea: A change to the current formulas. It currently stands as 3 stats vs 2. My proposal is 2 stats vs 2 with a "baseline" chance.
Current Formula: 1/2 will + skill + luck vs Res + Luck
My basic, to be built upon idea: 30 + will/2 + 3/4 skill vs Res + Luck
"BUT WAIT! That effectively gives the inflictor 30 luck under the current formula! That's not fair! Getting 30 luck is insane!
Correct. I DID say this was a basic idea to build on, so low levels can actually inflict ailments ever. I'm simply not done coming up with tweaks to make up for this yet. It just makes zero logical sense for low levels to be so unable to inflict ailments against other low levels, while level 60s apply them like they're tossing fistfuls of candy to distract children.
Anyways, any ideas on how to fine tune this idea to be more in-line with level 60 status infliction chances are welcome.
Post sparked by http://www.neus-projects.net/viewtopic.p...amp;t=2473
Let me share a little story. A story about attempting to make a purely pacifist character. And a story about Calm seeing numbers like 9 infiction vs 2 resistance at low levels. Yes. 7% status infliction at low levels. I shouldn't need to explain why this is downright dumb; a level 1 vs a level 1 should have similar odds as a level 20 vs a level 20 or a level 60 vs a level 60. This affects any number of characters, ranging from Wyverntouched to Doriads to Liches to Curates to Archers. And many more, post-LE.
My idea: A change to the current formulas. It currently stands as 3 stats vs 2. My proposal is 2 stats vs 2 with a "baseline" chance.
Current Formula: 1/2 will + skill + luck vs Res + Luck
My basic, to be built upon idea: 30 + will/2 + 3/4 skill vs Res + Luck
"BUT WAIT! That effectively gives the inflictor 30 luck under the current formula! That's not fair! Getting 30 luck is insane!
Correct. I DID say this was a basic idea to build on, so low levels can actually inflict ailments ever. I'm simply not done coming up with tweaks to make up for this yet. It just makes zero logical sense for low levels to be so unable to inflict ailments against other low levels, while level 60s apply them like they're tossing fistfuls of candy to distract children.
Anyways, any ideas on how to fine tune this idea to be more in-line with level 60 status infliction chances are welcome.
*loud burp*