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It's technically not a bug but I consider it one.
Vorpal ignores a flat amount of defense, due to the way defense works as a percent this doesn't truly 'ignore defense' does it?
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yeah at his point it probably be best to change vorpal to ignore Magic/Defense/Armor depending on the weapon.
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I think it'd be a really weak enchant if it simply ignored Armor/magic armor, considering how low Armor/Magic armor is in general, there's probably another way involving math to get it to simulate the way it worked before.
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"Lolzytripd" Wrote:yeah at his point it probably be best to change vorpal to ignore Magic/Defense/Armor depending on the weapon.
As far as the description goes, Vorpal most certainly does not ignore defense now with the Great Reckoning changes. So unless we're told otherwise, it's a bug.
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what I meant was that vorpal would ignore all defense% all armor, all Resistance, All magic armor.
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"Lolzytripd" Wrote:what I meant was that vorpal would ignore all defense% all armor, all Resistance, All magic armor.
Because that's not over-powered at all. Can't really agree with the OP either.
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No, let's ask Dev for something better: Clarification.
What does exactly Vorpal enchant should do now in this new system?
Add Scaled enemy DEF to the hit (pseudo-ignore), or ignore enemy's Physical Damage Reduction when attacking?
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This is NOT a balance fu.
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I would request it be moved... or wait until an annoyed someone moves it.
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Make a thread yourself when this issue is solved.
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