Posts: 4,150
Threads: 948
Likes Received: 1,340 in 524 posts
Likes Given: 466
Joined: Feb 2015
Currently some soldier autohits will always do a damage typing no matter what weapon you're using, while some of them will take your damage type
Chaser, Retreating swipe and Execute will all take your weapon's damage type, (be it, blunt, pierce or slash)
Is it possible for this to apply to Turnover(pierce), Thousand Stab(pierce), Incise(slash), Roundtrip(slash) and Mad Chop(slash)? For consistency sake with stuff like Reaver, or weapons with differing damage types.
And I guess injury sake too for the wound system, if we're going by logic. (Getting a stab wound for fighting somebody using a fist to turnover you would be kinda weird.)
•
Posts: 4,553
Threads: 730
Likes Received: 890 in 467 posts
Likes Given: 1,353
Joined: Sep 2015
It could be nice to have this feature implemented. Stabbing people with a staff is pretty... 'u wot m8' when the opponent loves to take everything seriously and decide to roll over bleeding to death for being flipped by a bamboo staff on a turnover.
•
Posts: 278
Threads: 58
Likes Received: 18 in 9 posts
Likes Given: 327
Joined: Sep 2015
I see no reason why not. +1
•
Posts: 1,140
Threads: 259
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
I support this
but have some
relevant complaints.
•
Posts: 7,132
Threads: 391
Likes Received: 512 in 227 posts
Likes Given: 10
Joined: Nov 2014
I think having a unique damage type per skill, even if it doesn't match your weapon is desirable, especially when people have resistances to a specific physical element.
•
Posts: 1,140
Threads: 259
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
The exact opposite could be argued, though; when people have resistance to pierce, your staff shouldn't be hitting that.
•
Posts: 4,150
Threads: 948
Likes Received: 1,340 in 524 posts
Likes Given: 466
Joined: Feb 2015
From a mechanics perspective I think it offers more opportunities vs resistances, but there really isn't that many people running those types of resistances, and from an IC perspective it makes a bit more sense, and well, it goes both ways when it comes to resistances, that person wearing full leather armor is probably wondering why they're taking a lot more damage than they should from someone mechanically using a fist or staff weapon.
I don't think there is a way to have both these features, is there? if not I'd prefer a consistent damage type for reaver/soldier abilities really.
•
Posts: 4,553
Threads: 730
Likes Received: 890 in 467 posts
Likes Given: 1,353
Joined: Sep 2015
Then why have bamboo-bo staff to do blunt damage? Make it pierce if you want the easiest way out then.
•
Posts: 4,150
Threads: 948
Likes Received: 1,340 in 524 posts
Likes Given: 466
Joined: Feb 2015
Bumping this sorta cause getting stab wounds from fists and clubs still exists, also there was no conclusion to this thread.
•
Posts: 4,553
Threads: 730
Likes Received: 890 in 467 posts
Likes Given: 1,353
Joined: Sep 2015
Plus, Retreating Swipe already does this, so why not? Make it do physical damage of your weapon's damage type too.
•