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Field medic is nice for a straight up heal.
But you'd think treating someone on the spot like that, you'd probably do a bit something more than just slap a band aid.
My suggestion is field medic also treats 1 negative status effect on the person you're treating, if the battle-item that is needed is on your belt.
Such as applying a bottle of liquid courage on the person you're treating if they're feared and you have the item on your belt.
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That could be pretty cool enough to set apart field medic from stuff like Graft I think.
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I agree, thats actually a cool idea to make this skill stand out a little from the rest. I like.
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Yep, that would make it more interesting. What about it's interactions with a bigger Tactic rank? Make it cure 'more' negative stats as long as you have the items?
Would be pretty dank to see a Field Medic slap in throatopener + false courage + stabilizer + sal volatile on someone at once.
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"Snake" Wrote:Yep, that would make it more interesting. What about it's interactions with a bigger Tactic rank? Make it cure 'more' negative stats as long as you have the items?
Would be pretty dank to see a Field Medic slap in throatopener + false courage + stabilizer + sal volatile on someone at once.
This "could" potentially be fine since tactics rank is such a bitch in PVP. So long as we don't make it so good that it needs a nerf for PVE.
*loud burp*
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Don't think that would cross the line at all, but that's just me.
'Meta' in PvE is to fight with a team of 4 Hexers anyway.
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