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Broken Wind
#1
I'm not entirely sure if this is a bug or not, but Fortune Wind's secondary cast will damage and knock enemies back until they're out of range (so up to 3 times).
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#2
If it's not a bug, then FW's secondary effect is absolutely terrible since it only scales with one singular stat and nothing else, and you need to end a good buff to use it. I've been operating under the assumption it was intended since Traps are better than single-hit FW in terms of damage/zoning non teleport movement, and traps are not only presently very underwhelming, but don't require a total of 6m.
*loud burp*
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#3
That was a change that happened while you were away, fully intentional.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#4
No, it hitting multiple times is definitely a bug. If it's too weak then feel free to make a balance fu thread for buffs to it.
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#5
"Neus" Wrote:If it's too weak then feel free to make a balance fu thread for buffs to it.

Done. Because it's literally 100% useless without this multihit aspect. Hence why it wasn't reported sooner since it seemed like an intentional part of the skill for it to not suck.
*loud burp*
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