11-26-2016, 03:20 AM
Please, god, this needs to happen. Hooves make lightning so cancerous it hurts the soul.
Thunder Hooves
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11-26-2016, 03:20 AM
Please, god, this needs to happen. Hooves make lightning so cancerous it hurts the soul.
11-29-2016, 10:45 PM
Thunder Hooves still remain to be one of the most prominent shoe slots in the game, far outshining any other especially since the newer update with electro shield, I believe these things will still be good if the 'dealing lightning damage' portion is removed.
11-29-2016, 11:37 PM
"Snake" Wrote:Charging via movement is fine, charging via electric damage is 'not' fine, but it can be toned down instead of removed. Or even re-conditioned. Still on the train of just re-conditioning or toning down the amount of charges gained from electric damage. That is all. Dyrnwyn, ERUPT, and IGNITE!
11-30-2016, 12:06 AM
This item alone dictates whether or not some class combinations are dangerous, or weak. Void assassin and Lightning mages are good examples, since you have to watch out for either Tessens giving them enormous free movement every attack or point blank invocations that were originally out of range because of Rye/Ryemei generation. Without Thunderhooves, they're just standard fighters. One thing shouldn't have that much power, and this item is still more than usable with just generation from movement. Still -good-, even.
11-30-2016, 12:13 AM
Agreed. This item is far too essential for characters with Lightning because of how strong that free Move is. I'm still of the opinion that this should only build Electrocharges on Movement, not on Lightning Damage.
11-30-2016, 11:14 AM
"Slydria" Wrote:Agreed. This item is far too essential for characters with Lightning because of how strong that free Move is. I'm still of the opinion that this should only build Electrocharges on Movement, not on Lightning Damage. ^ Edit: I could agree with this in case the arrow wasn't enough.
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