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Roleplay Content Suggestions
#11
"[url=http://neus-projects.net/viewtopic.php?p=2154#p2154 Wrote:Neus » Wed Dec 17, 2014 7:12 am[/url]"]As for questlines for organizations, keep in mind, my general goal is to expand the game beyond a combat focus. It might be possible to have organizations that you can join in-game, and get jobs/quests to go with them, if people feel this will enhance their immersion and such. But if you just want information about the various organizations, I can do a write up on a bunch of them (like I've been meaning to). Both ideas might be worth pursuing.

Yes, yes please to both of these.

If any of them need it first, it's the guards so we can properly work on things better than posting a message on skype and hoping people are on to help, or using up a house space for a prison and just going, "okay, stay in here for X many days or don't log on your character"; plus it's difficult for them to get back in if they log out and don't have the keys to their cell. But that's all another suggestion I'll write up soon hopefully.

Though I am all for being able to join organizations in the game's lore and being something more than just a regular citizen. (Maybe giving people certifications from Karaten to work on / craft mechanations).


As for Miller's last suggestions; (Marking all the points I want to make so they're more focused on)

* I've suggested the farm thousands of times, it's really kind of a desired / almost necessary thing right now. It'd be a nice way to open up Doraington as a town again in my opinion.

* More crafting materials? I don't think that's necessary. More ways to get them? Yes. Throw Wind based objects in the Forest, since Goblin Caves have Rockdirt / Nightflower.

* More items to craft from the loot table? Yes, please. Daggers and guns need to be craftable since the classes that require them have to be lucky in order just to even get the weapon for their skills, and that's entirely unfair. If guns need that much limitation, code them to only get 1 quality, regardless of your crafting skill.

The loot table right now is too large. I never see any of the old items from the beginning of the game anymore, and I'd actually like Blood Jewels and Nullstone gauntlets for some of my characters. I literally never see them unless you have an old character from pre 1.0 or straight out of 0.1. Those items either need to be in a shop somewhere, or made craftable or something.

*Daily quests? Sure, I'm all for it. I don't see anything wrong with that.


* I'd honestly like to see more holidays based off the game, rather than "Oh, it's real life Halloween, have candy." (Not saying I don't like that, but I'd like more; Day of Month = Oniga's Birthday, or something.)


* Weather pattern changes would be nice. Making a system of four seasons so the weather changes based off what season it is. Month 1 - 3 is Spring, 9 - 12 is Winter (okay, so it's colder and there's a possible chance of snow), etc.
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
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OOC Devourer Of Souls: That's fake.

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#12
"[url=http://neus-projects.net/viewtopic.php?p=2143#p2143 Wrote:Miller » Wed Dec 17, 2014 6:04 am[/url]"]
3) 'Guilds'
Not necessarily needed in an RP or Gameplay aspect other than for organization. Knowing who's what rank or who's what in your organization.

This. But it needs to be done right. What SL2 needs is actual factions to be controlled by the players. IE the mage guild, Black Knights, Geistritters etc. It'd be incredibly awesome to have a few select competent people lead factions that exist in the lore as well as have some faction-related places to go for players. It'd create the whole aspect of 'Oh, I want to be a Black Knight/Mage!' 'Well you're in luck, now you can actually receive training RPly!'.

These 'Leader' characters would obviously need some form of boost Mechanically, because lord knows you lot can't deal with it from RP alone. This could be neat new skills or a simple boost to your stats.

By creating a dynamic world we take the first step towards greatness instead of the literal brick SL2 currently is.
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#13
1. I'don't see how the overworld being expanded would help much, even with #2 in mind. There is plenty of space on the Overworld as it is; we could be shooting for getting onto the Sea instead.

2. I'd like this feature and it brings a lot of possibility for second/third-world conflicts, bringing a new horizon of RP into the fold other than being under the Empire's thumb 99% of the time. However, the big issue with it is what, exactly, this system is intended to cover. A few examples:
Quote:If these villages/towns/cities are in established territory: Should they be limited to not challenge or overshadow other cities? (Especially the capital) How much control do they have over local town laws? What's the limit on the Lore they can pack without going over the line? Etc.
If these villages/towns/cities are established in unclaimed territory: How powerful can they be and/or become? What kind of Lore can they handle without going overboard? Should the Player Guards have to cover those places as well? What if one of them declares War on an established nation? And so on and so forth.
Granted, it's not that difficult to think of how you can build up a city in-game or how to 'manage' it when you get the basics down. I can easily draft something like this up. But if player-made civilization is going to be a thing, there needs to be a consensus on how it's going to be handled in general. (And how much moderation it needs to have)

3. This, combined with Dev putting in the other, already-in-the-lore Organizations that people can join and do things for (see: jobs, with fancy appearances/titles/stamps/skills/etc. to go with it), would be tremendous. Granted, Guilds can just be a simple basis of 'Okay you have this group, this house can be your guild hall, and here's a few bells and whistles; have fun' and work out well enough.

4. happening intensifies

5. That could work. I'd say to have 'furniture' you can use for farming to put in your house, but locking it behind the 'donate for a house' wall is a stupid idea.

6. Crafting could use expansions, but more materials to work with isn't really going to do much besides getting people to mine rocks/campfires a little more.

7. I'd rather translate this into a more interesting idea, like a set of special mini-games people can do for fun and profit (and EXP probably).


Anyways, a few of my own ideas:

Chaos Idea #1: Time to add to the Casino. Either revamping to look to give more flair (so we aren't looking at boring wooden floors/walls with nothing to make the place look appealing, much less a tourist trap), and/or providing more games. ('Rolling dice into a rice bowl' gets boring when it's the only thing around)

Chaos Idea #2: Provide furniture that lets people screw around with Checkers/Chess/etc. pieces on a Chessboard. Something that you can craft to supply in your own home, or can be found in Chaturanga's Huge-n'-empty marketplace. (Maybe the Inns can sport them as well.)

Chaos Idea #3: This is more of an immersion thing, but how about throwing some casual NPCs into the towns/cities to make them look like they're actually lively? (At least, during the day) If need be, talking to them will just have them say/emote something instead of dragging the player into an unnecessary conversation.


P.S. Letting players run the lore-given organizations is going to be a problem when odds are that Dev already sorted out their leaders himself. Not to mention figuring out who's going to lead what.
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#14
"[url=http://neus-projects.net/viewtopic.php?p=2169#p2169 Wrote:Chaos » Wed Dec 17, 2014 1:50 pm[/url]"]Anyways, a few of my own ideas:

Chaos Idea #1: Time to add to the Casino. Either revamping to look to give more flair (so we aren't looking at boring wooden floors/walls with nothing to make the place look appealing, much less a tourist trap), and/or providing more games. ('Rolling dice into a rice bowl' gets boring when it's the only thing around)

Chaos Idea #2: Provide furniture that lets people screw around with Checkers/Chess/etc. pieces on a Chessboard. Something that you can craft to supply in your own home, or can be found in Chaturanga's Huge-n'-empty marketplace. (Maybe the Inns can sport them as well.)

Chaos Idea #3: This is more of an immersion thing, but how about throwing some casual NPCs into the towns/cities to make them look like they're actually lively? (At least, during the day) If need be, talking to them will just have them say/emote something instead of dragging the player into an unnecessary conversation.


P.S. Letting players run the lore-given organizations is going to be a problem when odds are that Dev already sorted out their leaders himself. Not to mention figuring out who's going to lead what.

As for number 1: http://neus-projects.net/viewtopic.php?f...Games#p112 (Just an old thing that might be nice to bring up). Also, a portable Chinciro set or something so you can play at home with friends (and fight over the coins if you want).

2: That's an easy thing you can do as long as you have the icons for the stations. Or icons for land plots to throw in the house.

3: Yes, yes.


Also, I want to go back to the Loom and Woodworking Table because of the roleplay sense behind everything being clang clanged on an anvil is a big turn off, at least in my opinion.
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.

Tengen Toppa [Image: 2zolp55.jpg] !!!
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#15
I'd also like to see more in the other towns. Cellsvich is kind of the center of activity because it's on Sigrogana proper, but it'd be nice for Chaturanga to be more than a glorified housing project. More npcs like the ones in Cellvsvich's tavern would be cool, just coming and going down streets and into buildings.
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#16
An expanded over-world either way would be nice. More NPC's to interact with around each area would even be a delightful idea; including if they are like what was already stated above.

I'd even randomly go out on a limb and suggest really anything that could make the world itself more of an interactive piece and not just the background from which the RP's seem to continue to take place. One of said limbs would be something utterly ridiculous; a carnival with some type of festive games. -Anything-. The world itself just needs to be an interactive piece to be more applicable in adding variety when it comes to activities RPly. Areas there aren't just for 'sight-seekers' and actually having interactions like so could do splendidly. May be asking for too much though. But, it could help from the merely constant talks, sitting around, and fighting that occurs when not doing some personal RP event.

But a good example of one of those set pieces is the Iahsus, and it still tends to make some Corrupted's day, or be their worst nightmare from time to time. Things that are outside the players control in various ways could be just as RP provoking, or inducing, so just throwing a bone out there for that.
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#17
Despite the tininess on the overworld, can we at least be normal size if we PvP out in the fields of it? It's a real turn off and I really don't want to have to go to a town every time or the arena if there's some kind of character developing battle that needs to go on. Please.

It's kind of hard to do certain types of conflicts if you have to be where everyone in the population is, or where the guards would see you in plain sight.
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.

Tengen Toppa [Image: 2zolp55.jpg] !!!
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#18
Repost from the Stale thread because Chaos told me to move it.

"Aranamor" Wrote:
"Robocat" Wrote:Though I love the potential that the game has for its lore and its vast around of races, I feel like the only people who RP characters they actually want to sometimes just didn't notice the disadvantages of them in beginning when they joined SL2. There are alot of things in the suggestions section that could really drive the point that SL2 could be a greater and combat-reliant game if the world was just opened up to the players even just a tiny bit more.

Other than the combat-crutch that SL2 uses to barely hold its Rp up, I don't think the game has too many problems. Though I feel like the combat focus could easily be out shined with some actually role-play content.

Also, there has literally been about forty-sixty years since SL2 first started. The 'story' of SL2 feels completely out of place and is very immersion-breaking for people like me.


I agree with basically everything in this, save for the last, and even then I sort of half agree with it. The story -is- getting stale. We had an argudiscussionment about this at the arena today, with one position being that since everyone has kicked Kinu's ass six ways to sunday by now and nothing's come of it, and it's better by far to roleplay personal stories and development arcs in lieu of an excuse plot; the other position being that the plot won't advance itself, and with player cooperation we could push it forward without making anyone the single main character.

I am in favour of the second position (because I put it forward :p), and I think that if we moved the story along as a group and had more input into the plot as players, it would be much more interesting and with that apocalypse averted, we would be able to move on to the next storyline for the game. There's an NPC who mentions that the Dead Cities are rising again, why not make the second story about that? Why not see which character the players agree with more? Kinu wants to kill all the gods, right? I think a lot of players would want to side with her to bring a Dark Souls-esque Age of Mortals scenario. What about the worshippers of Mercala? They'd want to side with Ashe to preserve the White Lady and the status quo. And then, if any zerans want to be actually zerans instead of, um, 'sheep', they'd almost certainly be invested in having to deal with the conflict of interest in fighting against Zera. Personally, my development arc has been more or less all about that conflict and how it makes Meddy feel to have to fight the God she dedicated her life to for the sake of the people she swore to defend.

There's a lot of potential for factions and politics, religiously and secularly. If Chaturanga, for example, becomes a hub for anti-Zera activity, maybe Alstalsia would want to declare war on them? The Mercalan Paladins would be extremely displeased if people started converting forcibly or otherwise to that Mud God guy, and given how Ashe behaves the first time you meet her, it could lead to revolts and stuff. It doesn't just have to be conflicts either. Maybe Oniga is enlisting geomancers and doriads to help them take back part of Gold and form oases? Cellsvich is a center of arts and culture, why not have a Bard's College open up?

There's a lot of stuff we could do with this, I feel. If players were interested enough, and if development was willing, we could really make a dynamic world with this game.
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#19
"[url=http://www.neus-projects.net/viewtopic.php?p=2238#p2238 Wrote:aranamor » Fri Dec 19, 2014 1:11 am[/url]"]snip

Well, I can't go into much detail without spoiling things, but the main 'story' of the game isn't really as cut and dry as it seems. But I will say that I prefer to do it this way rather than as a 'session' based deal for two reasons; 1) It gives me more time to polish my ideas for it, which hopefully means a better result. 2) I want people to be able to experience the 'story' on their own time rather than try to carefully balance it around schedules that tend to fluctuate. Invariably this would lead to me trying to time it around the people 'important' to the plot, which has an air of favoritism behind it. Not saying it's all bad to do that, just that I don't want to do it myself.

Now, does that mean we have to exclude similar 'session'-type plot lines? No, not at all. I'd like to give the GMs their own tools to make plot lines for the game sometime after the next update, and maybe bring in a few other story-minded players to be 'DM' sort of deals and create these dynamic plotlines/events. I'd like to give people that chance, with some oversight from me so it doesn't conflict with the 'overall' and untold aspects of the game, but with enough freedom to do what they want to do. But we'll discuss that in more detail as it approaches being a reality, which probably won't be -too- long from now.

I assume this is the sort of thing people would be interested in, yes?
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#20
"[url=http://www.neus-projects.net/viewtopic.php?p=2260#p2260 Wrote:Neus » Fri Dec 19, 2014 9:41 am[/url]"]I assume this is the sort of thing people would be interested in, yes?
General reaction so far seems to be, put lightly, less than thrilled.
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