12-22-2014, 08:00 PM
All debating on these suggestions will be in the thread itself. This post is updated only with newly introduced ideas.
This is a thread (open to all) to suggest things that would make the combat system more RP-friendly. As it is it can be metagamed to high hell and back, and in a role-playing game I view that as somewhat of a problem. I'll start off with some of the worst offenders.
Hit/Crit
I don't believe you should be able to see these things on an enemy when you target them. You shouldn't instantly know how well an opponent is able to evade your attack until you attempt it. I recommend changing this to a system that tells you how much you hit or missed by, but only after the attack is made. Damage is in kind of a gray area to me, because you might be able to tell how well armored your enemy is by looking.
Movement Range
Same as above. You shouldn't be able to see the movement range of other characters just because they open their movement grid. I've already seen movement range metagamed ICly when the person who opened their grid ended up not even moving. Rather than this, I recommend the system tell you how many spaces an opponent moves when they move, so you can have an accurate view of how far an opponent can move, but only up to the amount you've seen them move so far.
Level
Stop letting other people see this. It's caused nothing but problems so far.
Setsuna
Change the effect to not show skills, and instead show stats relative to yours (whether they're higher, lower, or identical.)
Turn Timer (Sarinpa1)
The ability to modify turn timer, for those that prefer lenghtier and more in-depth roleplays. Sure, common courtesy exists, but it's hard to willingly end turn for someone to do what they wanted to do in the RP, especialy because status-effects.
Armor Ratings (Rendar, Sarinpa1)
Perhaps as some sort of an "Armor rating" thing in description showing unarmored/light/heavy?
Encumbrance Display (Rendar)
Example (in the status window?):
"This person looks to be able to carry their weight in battle just fine!"
"This person seems to be weighed down a bit but doing just fine!"
"This person is weighed down so much by their gear they shouldn't even be able to move properly..."
Modifiers (Maikito)
Mechanation Traits: Mechs should have some sort of trait that allow them to see normally unseen statistics, maybe not all of them, but some of them at the very least.
General Traits: Traits to analyze an opponents range of movement after moving, their known skills, and other various things could also be introduced perhaps.
GM Powers - Should be able to circumvent all of these above mentioned features for the sake of stopping bug abusers. If bugs -do- arise.
Record Erasure (Ryu-Kazuki)
As a Trait, maybe?
Everyone else, have at it.
This is a thread (open to all) to suggest things that would make the combat system more RP-friendly. As it is it can be metagamed to high hell and back, and in a role-playing game I view that as somewhat of a problem. I'll start off with some of the worst offenders.
Hit/Crit
I don't believe you should be able to see these things on an enemy when you target them. You shouldn't instantly know how well an opponent is able to evade your attack until you attempt it. I recommend changing this to a system that tells you how much you hit or missed by, but only after the attack is made. Damage is in kind of a gray area to me, because you might be able to tell how well armored your enemy is by looking.
Movement Range
Same as above. You shouldn't be able to see the movement range of other characters just because they open their movement grid. I've already seen movement range metagamed ICly when the person who opened their grid ended up not even moving. Rather than this, I recommend the system tell you how many spaces an opponent moves when they move, so you can have an accurate view of how far an opponent can move, but only up to the amount you've seen them move so far.
Level
Stop letting other people see this. It's caused nothing but problems so far.
Setsuna
Change the effect to not show skills, and instead show stats relative to yours (whether they're higher, lower, or identical.)
Turn Timer (Sarinpa1)
The ability to modify turn timer, for those that prefer lenghtier and more in-depth roleplays. Sure, common courtesy exists, but it's hard to willingly end turn for someone to do what they wanted to do in the RP, especialy because status-effects.
Armor Ratings (Rendar, Sarinpa1)
Perhaps as some sort of an "Armor rating" thing in description showing unarmored/light/heavy?
Encumbrance Display (Rendar)
Example (in the status window?):
"This person looks to be able to carry their weight in battle just fine!"
"This person seems to be weighed down a bit but doing just fine!"
"This person is weighed down so much by their gear they shouldn't even be able to move properly..."
Modifiers (Maikito)
Mechanation Traits: Mechs should have some sort of trait that allow them to see normally unseen statistics, maybe not all of them, but some of them at the very least.
General Traits: Traits to analyze an opponents range of movement after moving, their known skills, and other various things could also be introduced perhaps.
GM Powers - Should be able to circumvent all of these above mentioned features for the sake of stopping bug abusers. If bugs -do- arise.
Record Erasure (Ryu-Kazuki)
As a Trait, maybe?
Everyone else, have at it.