01-06-2015, 12:55 PM
Well, I've been playing VA recently and I love the damn things but there is only one issue I have with it and everyone seems to agreed with the issue, namely: Void gates are virtually useless. I personally think that the only thing that makes them 'not worth' is that you have to take the precious time to make them for what is probably going to be a single use. and you will end up with an annoying-to-use blink that costs more M (If I remember correctly). So I thought 'why not make it passive and hands free?' So here I am, and I have pretty much totally fleshed out the entire skill. And on a personal note, I just don't 'feel' like a Void Assassin if I'm not using void gates, it's more or less just an assassin with a massive res buff and a mage-crippling skill.
Void Flux(or fluctuation if you prefer)
Passive (Toggle)
Creates a void gate at a random location every X rounds at a cost of Y FP (or if you deem it better, void energy, same numbers either way).
X is 4/2/1 rounds based on ranks 1/2/3 respectively.
Y is 15/10/5 FP (or void energy) cost at ranks 1/2/3 respectively.
So,
Rank 1: 4 rounds, 15 FP(or VE) Void gates last 3 rounds.
Rank 2: 2 rounds, 10 FP(or VE) Void gates last 5 rounds.
Rank 3: Every round, 5 FP (or VE) Void gates last 7 rounds. (same round limit 8-) )
I figured the cost while being auto cast would put some sort of draw on their resource pools (since i personally rarely 'use' my FP or VE) and it doesn't much matter which pool since the VA has Absorb Veil to recover up to 60 FP. You could also make it 'not' outpace Radiation by either upping it to 5 or lowering final rank cost of Void Flux to 3. ... Or you can give it Rank 4: 2 per round, 3 FP (or VE) and leave Radiation alone, assuming you want to make the void energy gain not negative. Of course you could tweak neither one and just let it drain void energy and make the skill toggle off when it cannot proc or let the player toggle it off before the run out of VE or FP. And every bit of this hinges on Void Flux using void energy as a fuel. Anyway, I hope you'll consider this idea and potentially make it part of the game.
A side note: perhaps you could replace the fray-->void gate skill or add another skill granted by.. something (anything, even automatically granted when void gates are in play that you own) that causes void gates to destabilized and instead of fray, they collapse for a moderate damage explosion with a circle range and size equal to air pressure. Could also beef up the damage and then cause it to only collapse at the end of the round while being destabilized at any point in the round, maybe it could even leave void pollution. I just came up with this more recently and these thoughts are off the top of my head. Anyway, I'd call is 'Gate Implosion.'
Void Flux(or fluctuation if you prefer)
Passive (Toggle)
Creates a void gate at a random location every X rounds at a cost of Y FP (or if you deem it better, void energy, same numbers either way).
X is 4/2/1 rounds based on ranks 1/2/3 respectively.
Y is 15/10/5 FP (or void energy) cost at ranks 1/2/3 respectively.
So,
Rank 1: 4 rounds, 15 FP(or VE) Void gates last 3 rounds.
Rank 2: 2 rounds, 10 FP(or VE) Void gates last 5 rounds.
Rank 3: Every round, 5 FP (or VE) Void gates last 7 rounds. (same round limit 8-) )
I figured the cost while being auto cast would put some sort of draw on their resource pools (since i personally rarely 'use' my FP or VE) and it doesn't much matter which pool since the VA has Absorb Veil to recover up to 60 FP. You could also make it 'not' outpace Radiation by either upping it to 5 or lowering final rank cost of Void Flux to 3. ... Or you can give it Rank 4: 2 per round, 3 FP (or VE) and leave Radiation alone, assuming you want to make the void energy gain not negative. Of course you could tweak neither one and just let it drain void energy and make the skill toggle off when it cannot proc or let the player toggle it off before the run out of VE or FP. And every bit of this hinges on Void Flux using void energy as a fuel. Anyway, I hope you'll consider this idea and potentially make it part of the game.
A side note: perhaps you could replace the fray-->void gate skill or add another skill granted by.. something (anything, even automatically granted when void gates are in play that you own) that causes void gates to destabilized and instead of fray, they collapse for a moderate damage explosion with a circle range and size equal to air pressure. Could also beef up the damage and then cause it to only collapse at the end of the round while being destabilized at any point in the round, maybe it could even leave void pollution. I just came up with this more recently and these thoughts are off the top of my head. Anyway, I'd call is 'Gate Implosion.'
Please don't lynch me, I'm too young!