02-25-2019, 12:53 PM
When mutating weapons, currently if the weapon type is the same as the rarity it would mutate to, it mutates into nothing new.
My proposed change, if weapon is same type as it's rarity Odd will +1 and even will -1
in practice
a 1* fist will now become a dagger
a 2* dagger will become a fist
a 3* sword will become an axe
a 4* axe will become a sword
a 5* spear will become a tome
a 6* tome will become a spear
a 7* bow will become a gun
a 8* gun will become a bow
Or we could change the way mutations work entirely to instead shift the items type by the number of its rarity up the scale
a 1* dagger becomes a fist
a 7* dagger becomes a gun
The exception being that 8 would be shifted to being +1 instead of +8, heck we could then continue to allow 9* to be a +2 and 10* to be +3.
My proposed change, if weapon is same type as it's rarity Odd will +1 and even will -1
in practice
a 1* fist will now become a dagger
a 2* dagger will become a fist
a 3* sword will become an axe
a 4* axe will become a sword
a 5* spear will become a tome
a 6* tome will become a spear
a 7* bow will become a gun
a 8* gun will become a bow
Or we could change the way mutations work entirely to instead shift the items type by the number of its rarity up the scale
a 1* dagger becomes a fist
a 7* dagger becomes a gun
The exception being that 8 would be shifted to being +1 instead of +8, heck we could then continue to allow 9* to be a +2 and 10* to be +3.