03-13-2020, 01:06 PM
So, Liches. Everyone knows how cool it is to be a lich after reading their lore and the implications it would have on the roleplaying setting (You did read it right? Really? You did right? I can trust you.).
However, I and many other players feel like this is not enough representation of a higher form of roleplaying. I mean sure, they sacrificed their body, past life and had the tiniest of chance to become this ethereal being of focus and energy but, come on.
Why is everyone being so mean to us? It's not like we did anything that bad right? I read the lore, it wasn't bad. We did literally nothing wrong. The term 'Lich' is honestly derogatory as well and I say we've had enough.
Lore: The Skellyman are a sub-race of lich who shun evil and being mean. Whilst in the midst of the extremely complicated ritual that they were forced to do (or for fun) they realized they have a higher purpose in life than tormenting mortals and being evil spooky.
Abstaining from evil has caused their usual ethereal form to lose most of their luster, allowing their skeletal bones to be far easily visible and having the option to wear more outfits made by mortal means.
Skellymen must store their past sins in a single focal point within their skeleton form such as one of their eye-holes, toes, nose, etc...When the Skellyman is in danger after telling a bad joke to people who just don't get it, the Skellyman will fire a blazing energy light of their past evil sins for battle at the chosen storage point.
Despite holding immense power and wisdom and practically immortal, the Skellymen still take the time and effort to mingle with the many races of Sigrogana, offering humerus jokes in their grim hours when all hope is lost.
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As a new player to Sigrogana Legends 2, I don't really know much about stats or fighting so I won't make a stat sheet. I'm not a game developer but it should be really easy to code this in because I studied game design as my major during college and was in the gaming club for most of my life in middle and high school.
Here are some cool abilities I think Skellymen should have:
Tell Joke 3M: The bread and butter skill of all Skellymen. The Skellyman tells a quick one-liner to a target with a bonus to status infliction the higher their scaled sanctity. If successful the enemy is forced to laugh and is stunned for one round.
Tell Big Joke 6M: This is a more powerful version of 'Tell Joke'. The Skellyman starts the basis of a joke pulled from a large pool of pre-determined setups like an invocation before casting it again to pull out the punchline. This ability is map-wide and has a higher status infliction chance to mass-stun everyone with hysterical bone-cracking laughter.
Play Natural Xylophone 1M (Requires performance talent): Play a catchy, melodic tune using your ribcage to buff yourself allies with 'Skeletal Synergies'. If all your allies are directly adjacent to each other, all your movement skills will move them in unison with you.
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However, I and many other players feel like this is not enough representation of a higher form of roleplaying. I mean sure, they sacrificed their body, past life and had the tiniest of chance to become this ethereal being of focus and energy but, come on.
Why is everyone being so mean to us? It's not like we did anything that bad right? I read the lore, it wasn't bad. We did literally nothing wrong. The term 'Lich' is honestly derogatory as well and I say we've had enough.
INTRODUCING LICH SUBRACE: SKELLYMEN
Lore: The Skellyman are a sub-race of lich who shun evil and being mean. Whilst in the midst of the extremely complicated ritual that they were forced to do (or for fun) they realized they have a higher purpose in life than tormenting mortals and being evil spooky.
Abstaining from evil has caused their usual ethereal form to lose most of their luster, allowing their skeletal bones to be far easily visible and having the option to wear more outfits made by mortal means.
Skellymen must store their past sins in a single focal point within their skeleton form such as one of their eye-holes, toes, nose, etc...When the Skellyman is in danger after telling a bad joke to people who just don't get it, the Skellyman will fire a blazing energy light of their past evil sins for battle at the chosen storage point.
Despite holding immense power and wisdom and practically immortal, the Skellymen still take the time and effort to mingle with the many races of Sigrogana, offering humerus jokes in their grim hours when all hope is lost.
________________________________________________
As a new player to Sigrogana Legends 2, I don't really know much about stats or fighting so I won't make a stat sheet. I'm not a game developer but it should be really easy to code this in because I studied game design as my major during college and was in the gaming club for most of my life in middle and high school.
Here are some cool abilities I think Skellymen should have:
Tell Joke 3M: The bread and butter skill of all Skellymen. The Skellyman tells a quick one-liner to a target with a bonus to status infliction the higher their scaled sanctity. If successful the enemy is forced to laugh and is stunned for one round.
Tell Big Joke 6M: This is a more powerful version of 'Tell Joke'. The Skellyman starts the basis of a joke pulled from a large pool of pre-determined setups like an invocation before casting it again to pull out the punchline. This ability is map-wide and has a higher status infliction chance to mass-stun everyone with hysterical bone-cracking laughter.
Play Natural Xylophone 1M (Requires performance talent): Play a catchy, melodic tune using your ribcage to buff yourself allies with 'Skeletal Synergies'. If all your allies are directly adjacent to each other, all your movement skills will move them in unison with you.
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