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All things must match!
#1
It's no secret that these new tome seeds are quite a thing, and require some hefty grind, and while I personally do not want a wild wolf seed I can see how it's hell to acquire one considering dungeons under 60 have random mobs.

I'd personally very much like it if dungeons returned to having a mono mob type to them, with a dungeon modifier that allows them to be like they are now if that really has to be a thing, but I hopefully speak for people who grind, especially like 10* and such, that it'd be nice if you entered a crypt and got undead.
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#2
also this would make things less suicidal for certain builds in PVE, you'd know whether it's a level 1 or 60 tunnels it's goblins, so you just don't bring water, not to say that's a huge issue but it's a positive point.
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#3
So uh, wasn't the 'mixed' dungeon type... literally meant for this? Why has it changed?
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#4
I'm unsure why the game went from focused mobs to becoming random, it's possible mixed didn't exist yet I honestly cannot remember, but I'd wager it'd make it a good quality of life change to know what you're getting in a dungeon unless it is mixed.
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#5
See: This post here for general thoughts due to same topic.

tl;dr No one disagrees and no one understands why life has to be this way.

Edit: I cannot into Forum but MY POINT REMAINS.
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#6
It's been this way as long as anyone ran remember why, I'm sure until it directly affected certain content people were kinda whatever about it, but now it has a rather important impact on certain content
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