03-01-2019, 08:29 AM
Just glancing through what items were archived on the table over on the wiki and realized that plenty are terribly out of date or lackluster in performance so they never see use or are simply doomed to be junked or sold. So I thought to make this thread that will hopefully grow in helpful suggestions to some of these items.
Even if meant to be trash, it's still meant to be used.
An example being the newer accessories that give a measly 10% chance at making a skill or spell consume 0 FP.
Dar'Ensha - 10% chance when using a Rogue skill, that it will not consume FP. - 3*
Ish'agami - 10% chance when using a Martial Artist skill, that it will not consume FP. - 3*
Oka'Keran - 10% chance when using a Soldier skill, that it will not consume FP. - 3*
Por'Phavr - 10% chance when using a Summoner skill, that it will not consume FP. - 3*
Sel'Miaka - 10% chance when using a Duelist skill, that it will not consume FP. - 3*
Tel'Valsh - 10% chance when using a Mage skill, that it will not consume FP. - 3*
Tor'Inaeh - 10% chance when using a Archer skill, that it will not consume FP. - 3*
If they perhaps gave a 33% chance it'd seem much more desirable in a precious accessory slot. 50% chance at making a skill or spell consume half the normal FP required would also be a fair change in my opinion.
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Ring of Thorns - -10% HP, +3 Power to All Weapons. - - 4*
The trade off is nowhere near close enough to even be considered worth it. Maybe if it gave +10 Power? +20 Power? I'm not sure, but definitely not worth +3 Power.
Or reduce the health drain and put the power bonus to something reasonable.
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Spirit Mirror - Reflects the first enemy projectile that hits you. - 5*
This item is probably totally fine. Though I think it'd see more use if the reflect regenerated over X amount of turns. Maybe 3 or 4?
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Witch Hat - 2 FP Regen - 2*
We have High Mage Cape in existence. Why even bother with this? Maybe make it regen more FP to compensate for the lack of bonus stats. Either % based or a flat rate. It is a low rarity but even low level mages need more sustain than that.
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Dragon Gi- Cloth - 3 Defense, 4 Magic Protection, 7 Evade, 1 Weight - +10-20 HP, +10-20 FP - 7*
This thing seems to one of those outdated items, compared to the values we have as of March 2019 with people with hundreds of health and FP. For a 7* it can arguably be worse than the starter item, Wisp Cloak.
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Frosttouch Gi - Cloth - 1 Defense, 6 Magic Protection, 5 Evade, 5 Weight - Gain a chilly ice barrier that deals 15 unresistable Ice damage to attackers for 2 rounds after casting an Aquarian spell. - 9*
Probably the worst effect out the 9* elemental gis. The lightning one gives +15 Critical after a Nature spell. The fire a whopping +15 Strength after a Nerifian spell. Wind with +15 Evade after a Sylphid spell. Meanwhile this thing does an incredible 15 unresistable Ice damage after getting attacked after you cast an Aquarian spell.
I'm not sure what a good compensation would be but I'm sure someone could think of a better one.
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I'll probably be adding more to the thread as time goes on, but these are some I can confidently say and have remembered are pretty bad. I'm not sure if rarity should be a factor or not because some of the things like Isespian Charm which is a 2* sees use because of the ability to give enough elemental resistance to resist its respective element which is a powerful thing to have in an accessory slot.
Even if meant to be trash, it's still meant to be used.
An example being the newer accessories that give a measly 10% chance at making a skill or spell consume 0 FP.
Dar'Ensha - 10% chance when using a Rogue skill, that it will not consume FP. - 3*
Ish'agami - 10% chance when using a Martial Artist skill, that it will not consume FP. - 3*
Oka'Keran - 10% chance when using a Soldier skill, that it will not consume FP. - 3*
Por'Phavr - 10% chance when using a Summoner skill, that it will not consume FP. - 3*
Sel'Miaka - 10% chance when using a Duelist skill, that it will not consume FP. - 3*
Tel'Valsh - 10% chance when using a Mage skill, that it will not consume FP. - 3*
Tor'Inaeh - 10% chance when using a Archer skill, that it will not consume FP. - 3*
If they perhaps gave a 33% chance it'd seem much more desirable in a precious accessory slot. 50% chance at making a skill or spell consume half the normal FP required would also be a fair change in my opinion.
-----
Ring of Thorns - -10% HP, +3 Power to All Weapons. - - 4*
The trade off is nowhere near close enough to even be considered worth it. Maybe if it gave +10 Power? +20 Power? I'm not sure, but definitely not worth +3 Power.
Or reduce the health drain and put the power bonus to something reasonable.
-----
Spirit Mirror - Reflects the first enemy projectile that hits you. - 5*
This item is probably totally fine. Though I think it'd see more use if the reflect regenerated over X amount of turns. Maybe 3 or 4?
-----
Witch Hat - 2 FP Regen - 2*
We have High Mage Cape in existence. Why even bother with this? Maybe make it regen more FP to compensate for the lack of bonus stats. Either % based or a flat rate. It is a low rarity but even low level mages need more sustain than that.
-----
Dragon Gi- Cloth - 3 Defense, 4 Magic Protection, 7 Evade, 1 Weight - +10-20 HP, +10-20 FP - 7*
This thing seems to one of those outdated items, compared to the values we have as of March 2019 with people with hundreds of health and FP. For a 7* it can arguably be worse than the starter item, Wisp Cloak.
-----
Frosttouch Gi - Cloth - 1 Defense, 6 Magic Protection, 5 Evade, 5 Weight - Gain a chilly ice barrier that deals 15 unresistable Ice damage to attackers for 2 rounds after casting an Aquarian spell. - 9*
Probably the worst effect out the 9* elemental gis. The lightning one gives +15 Critical after a Nature spell. The fire a whopping +15 Strength after a Nerifian spell. Wind with +15 Evade after a Sylphid spell. Meanwhile this thing does an incredible 15 unresistable Ice damage after getting attacked after you cast an Aquarian spell.
I'm not sure what a good compensation would be but I'm sure someone could think of a better one.
----
I'll probably be adding more to the thread as time goes on, but these are some I can confidently say and have remembered are pretty bad. I'm not sure if rarity should be a factor or not because some of the things like Isespian Charm which is a 2* sees use because of the ability to give enough elemental resistance to resist its respective element which is a powerful thing to have in an accessory slot.