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The ultimate rune spinner technique
#1
Real talk though this isn't really a technique and there's a reason it's showing up on the forum, where people can determine, mainly dev, whether it needs to be handled, SO LETS D-D-D-DEBATE

Anyways moving past the joke there due to the nature of warding runes you can indefinitely cut off enemies reaching you, as well place a smoke to protect the two warding runes, then of course make a sandwhich and a rune spinner, go meet the neighbors, pray to jesus grab a soda take a name, anything really it's a free country here.

Here are some screenshots regarding it, and should help illuminate "Why this can be bad"

https://prnt.sc/scc20z screenshot of what the setup looks like before the smoke rune triggers

https://prnt.sc/scc2cu the same fight, you can see the knights and sniper attacking the rune instead of worrying about me

https://prnt.sc/scbv60 here's another fight in another corner where a snakeman mage is blatantly ignoring casting slithering earth on me *For an unknown reason, it CAN attack me, but it choosing not to, even after attacking the rune has failed*
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#2
Yeah, I'm aware stuff like this is possible and part of the reason for the change several patches ago was to help monsters avoid things like this. It's not really a 'bug', but it might need to be changed (likely the Smoking Rune). I'm just not sure what would be a fair compromise.
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