"[url=http://neus-projects.net/viewtopic.php?p=4125#p4125 Wrote:MegaBlues » Sat Jan 31, 2015 9:09 am[/url]"]My points are that:
1. Quaking Heaven Kick is leagues better than any other augmented skill.
2. It closes the gap -and- knocks down at the same time.
3. It makes creating distance a hindrance rather than a help, giving the Monk too much control over the flow of battle.
1) It really isn't. Sure, there's definitely SOME stinkers among augmented skills, but there's incredibly solid contenders for good augmented skills. In particular, Quaking Roundtrip comes to mind for it's full pull effect as opposed to just one tile, and of course you can't go wrong with a Jupiter badge on a Kensei. Is it good? Yes. Is it LEAGUES better? Hell no.
2) And that's all it does. The damage is pretty bad even by like level 30, and it has no stat scaling. Literally the only reason to use the skill is to close in. But it has the same range as your movement range, doesn't let you pick the tile you end up in after the kick (Can be a big deal when it's not 1v1) does crap all for damage, and costs FP. If not for the knockdown, you may as well unequip it and free up the skill slot for something else.
3) Oh man, this seems familiar. "Baaawwww yomidori is the devil I can't hit twice ever I dun wanna adapt at all I just wanna stand up in their face and mash attack twice baaaaaaw." Yes, it causes you to fight on their terms, get over it. It only causes knockdown at range, and if they back off to kick again, their damage output will be pathetic compared to yours. Just stay within that 5 range instead of blinking the full 8. It's not hard. If you need the distance THAT badly, you're doing something wrong.
Sarinpa is 100% right with bringing up Lazarus Wind as an example, here. Not only does it cause knockback and knockdown, but it does so while setting up a wicked powerful nuke that, quite frankly, your odds of recovering from are slim to none, after that knockdown. Yet HEAVEN KICK is what's being bitched about. Go figure.
HEY! Here's a fun idea! Badges cause elemental weaknesses! EXPLOIT THEM!
TLDR: Evokers are acting like entitled brats because they got countered. Nothing to see here.