Quote:Know No Pain
Rank 1 - 5% + (Scaled SKI/2) + (Scaled DEF/2)% chance to parry martial weapons (-20% damage). Grants bonus Rage Energy equal to 50% of the reduced damage.
Rank 2 - 10% + (Scaled SKI/2) + (Scaled DEF/2)% chance to parry martial weapons (-30% damage). Grants bonus Rage Energy equal to 75% of the reduced damage.
Rank 3 - 15% + (Scaled SKI/2) + (Scaled DEF/2)% chance to parry martial weapons (-40% damage). Grants bonus Rage Energy equal to 100% of the reduced damage.
The reason is because due to its Armor reduction, Matador Stance's KnP is not really acting as a reliable defensive skill, especially if the enemy has ways to reduce your Armor to 0. (Wear Out potential from the 5 Armor Penetration series). So in a summary, Know No Pain makes you take more damage overall and this is bad enough to warrant a change.
Quote:Retaliate
If Rage Energy is at 200 or more:
- Ignores Evasion.
- Knocks the enemy back by 1 tile per 50 Rage Energy used, ignoring Knockback immunity.
At that point you took too much damage for the sake of a build up. It's only fair IMO.
Quote:Bullet Barrier
Rank 1 - 10% + Scaled LUC% chance to deflect ranged basic attacks, while lowering own Gun's durability by 8.
Rank 2 - 20% + Scaled LUC% chance to deflect ranged basic attacks, while lowering own Gun's durability by 4.
Adjusted to match the update changes. Still believe this should have no limitation in the trade of Durability down. I hope this also encourages the classic Gun + Sword gameplay that Demon Hunter hints to be the way so much.
Quote:Snake Dancer
Rank 1 - On evade, steps to a random direction and grants Sonic Speed LV15 for 2 rounds.
Rank 2 - On evade, steps to a random direction and grants Sonic Speed LV15 for 4 rounds.
Proccing Snake Dancer should definitely have something to it. Using the Flottement argument, it does grant damage bonus on Sidecut/Sillcut, so this could grant a wittle more Evade.