09-24-2021, 09:50 PM
Also while doing those damage tests I noticed Headshot was actually giving +50% more crit damage compared to a basic attack rather then +25%.
Unreal Headshot
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09-24-2021, 09:50 PM
Also while doing those damage tests I noticed Headshot was actually giving +50% more crit damage compared to a basic attack rather then +25%.
09-25-2021, 12:52 AM
09-25-2021, 01:59 PM
You can test that more thoroughly with Player-Debug, as it shows how the damage multiplications and reductions work in the formula there.
09-25-2021, 04:07 PM
I could post the whole debug but I'll just get the part that matters, I already tested it via debug that's how I saw it in the first place.
Normal * Critical check: 111 Critical VS 0 Critical Evade. (93) * Critical hit multi was 170.02. (182.119) Headshot * Critical check: 121 Critical VS 0 Critical Evade. (93) * Critical hit multi was 220.02. (228.619) To note the final damage numbers are higher then they should be since this is a Moonlight Mercy and is adding a bonus +24 damage to each crit after the multiplier
10-13-2021, 02:27 PM
This has been corrected.
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