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Thunder Steps (in PvE)
#1
Short and simple:

Thunder Steps recent nerf to go on cooldown for being outside of 3 range of an enemy doesn't work well with PvE.

If you kill a monster (and thus remove it) with thunder steps, it goes on CD as if you used it for movement and not damage as I suspect the CD is meant to punish if no other monsters are left nearby.

What I'd suggest is making an exemption that if a monster is damaged that the cooldown won't apply.
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#2
I have to agree it's irritating that killing a monster forces the cooldown...So you either deal with the 3 turn down or math our rather or not you deal more damage then the current HP of the monster to avoid it if it is a staple in your build.
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#3
Would be more interesting to have the clause "Both attacks must deal damage, or else cooldown", rather than how it is.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#4
The quick and dirty 'If monster, refresh cooldown on kill' could work here.
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#5
I made a small adjustment that should prevent it from going cooldown even if you defeat a monster with it.
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