01-07-2023, 10:57 AM
(This post was last modified: 01-10-2023, 10:18 AM by Trexmaster.)
On the test server (which is also on v2.68 so I assume it's up to date with live) using Thunder Steps to defeat a monster still incurs the 2 round cooldown (if no other enemies were close enough), despite the change made in v2.68 intended to fix that.
EDIT: It worked fine being in 2 range at a diagonal on the live server, so I may need to test this more to figure out why this happens.
EDIT 2: Being 2 tiles away at a cardinal also works. Not sure what happened on the test server, might have not gotten that fix?
EDIT: It worked fine being in 2 range at a diagonal on the live server, so I may need to test this more to figure out why this happens.
EDIT 2: Being 2 tiles away at a cardinal also works. Not sure what happened on the test server, might have not gotten that fix?