Currently Oracles are seen as an incredibly high risk but high reward race, with a passive +10% to evade and +10% hit rate to enemies in 1 range they can achieve the highest hit/evade rates from racials in the game, the problem arises when they are not targeted in 1 range, which nearly everyone can do now that hit rate matters for more than just basic attacks. Take for example any base class ability like Shinken or Couloir.
This -10% is so punishing to the oracle themself that you are basically griefing your own build if you attempt to build dodge on one, it's fun for sure, but you are far better off not playing the evade game against people who know your own short sightedness, which is loudly proclaimed to the rest of the battle when Pre-ordinance kicks in to let everyone know "ORACLE RIGHT HERE"
This leaves you as a race with an incredibly strong close range game, in the past this was fitting for oracles to have as they would have the option of being a basic attacking monster, but also be allowed to be more traditional in what an oracle's role may actually be, usually a mage of some sort to fit the 'guidance' or 'counselor' motif that is spelled out in their lore.
Long story short, I believe that oracles are in need of another rework of some kind, I really dislike the current risky playstyle of oracles, and while I do believe some people like this, I also firmly believe that they are far better off in a different state, there could likely be more fitting options for them to have as well.
For one I'd like to abolish their close and far ranged hit/evade penalties, I think these are the forefront of issues for oracles, both in balancing them healthily and for making them not feel too limited in most cases.
Secondly I think there are a lot of good alternative options for reading off future vision such as:
Pre-ordinance is a weird passive, currently it only benefits evasive characters, here is a way to benefit both evasive and defensive characters:
These are merely some weird suggestions, I believe that its better left in Dev's hands at the end of the day, but I am expressing that Oracles to me do not feel like they're in a cohesive feeling spot, with my only build ideas coming to mind ever are some variation of Black Knight so I don't get screwed by my passive.
This -10% is so punishing to the oracle themself that you are basically griefing your own build if you attempt to build dodge on one, it's fun for sure, but you are far better off not playing the evade game against people who know your own short sightedness, which is loudly proclaimed to the rest of the battle when Pre-ordinance kicks in to let everyone know "ORACLE RIGHT HERE"
This leaves you as a race with an incredibly strong close range game, in the past this was fitting for oracles to have as they would have the option of being a basic attacking monster, but also be allowed to be more traditional in what an oracle's role may actually be, usually a mage of some sort to fit the 'guidance' or 'counselor' motif that is spelled out in their lore.
Long story short, I believe that oracles are in need of another rework of some kind, I really dislike the current risky playstyle of oracles, and while I do believe some people like this, I also firmly believe that they are far better off in a different state, there could likely be more fitting options for them to have as well.
For one I'd like to abolish their close and far ranged hit/evade penalties, I think these are the forefront of issues for oracles, both in balancing them healthily and for making them not feel too limited in most cases.
Secondly I think there are a lot of good alternative options for reading off future vision such as:
Quote:-A chance to automatically turn towards an attack
-Increased parry chances
-Increased chance to bypass parries
Pre-ordinance is a weird passive, currently it only benefits evasive characters, here is a way to benefit both evasive and defensive characters:
Quote:-Forces the next attack made on the oracle to Glance and then expires the status (activates every 2-3 rounds similar to now), if this status is active then the oracle's next attack is evasion-ignoring, also expiring the status.
These are merely some weird suggestions, I believe that its better left in Dev's hands at the end of the day, but I am expressing that Oracles to me do not feel like they're in a cohesive feeling spot, with my only build ideas coming to mind ever are some variation of Black Knight so I don't get screwed by my passive.