05-09-2023, 10:13 PM
Was going to put this in bug reports because I assumed it couldn't be intended, but apparently it was.
If you, a confused person, (Extremely easy to do by eating fungus off your equipment or using betrayer's wit), strike an ally with titan gale. . . They just instantaneously gain the buff.
No cooldown. Easily +50-120 SWA depending on how hard you went into wind attack. This flies in the face of how it usually works. You strike someone with titan gale, then that person has to be defeated to give the active buff to the person who defeated them.
I think it'd be perfectly fine if you could hit your ally with titan gale, defeat them, and then gain the buff for yourself; however it is definitely overpowered to an extreme to be able to spend 3m to slap someone for a bit of damage and then grant them around double their scaled weapon attack. . . For ten rounds.
(Especially when self confuse always works and only costs 1m)
Because did I mention? The titan gale status you get from defeating an enemy only lasts for 5 rounds. But the initial status lasts for 10 rounds. . .And the initial status is being applied to your ally, and still buffing their SWA. So its base duration is 10!
(This was done in the test server with a guy who had no celerity, so no wind attack. In actual battle it'd be anywhere from 60 to 120 in all likelyhood)
Can even keep it at level 1 to lower the damage, and have your allies wear wind resistant items so they take almost nothing from it. Or just yeet it at some mechs or mercenaries.
I definitely feel like this should be a bug, but if its not, i'll put it in balance fu instead. The 10 duration application of the move should not under any circumstances grant the SWA buff.
If you, a confused person, (Extremely easy to do by eating fungus off your equipment or using betrayer's wit), strike an ally with titan gale. . . They just instantaneously gain the buff.
No cooldown. Easily +50-120 SWA depending on how hard you went into wind attack. This flies in the face of how it usually works. You strike someone with titan gale, then that person has to be defeated to give the active buff to the person who defeated them.
I think it'd be perfectly fine if you could hit your ally with titan gale, defeat them, and then gain the buff for yourself; however it is definitely overpowered to an extreme to be able to spend 3m to slap someone for a bit of damage and then grant them around double their scaled weapon attack. . . For ten rounds.
(Especially when self confuse always works and only costs 1m)
Because did I mention? The titan gale status you get from defeating an enemy only lasts for 5 rounds. But the initial status lasts for 10 rounds. . .And the initial status is being applied to your ally, and still buffing their SWA. So its base duration is 10!
(This was done in the test server with a guy who had no celerity, so no wind attack. In actual battle it'd be anywhere from 60 to 120 in all likelyhood)
Can even keep it at level 1 to lower the damage, and have your allies wear wind resistant items so they take almost nothing from it. Or just yeet it at some mechs or mercenaries.
I definitely feel like this should be a bug, but if its not, i'll put it in balance fu instead. The 10 duration application of the move should not under any circumstances grant the SWA buff.