Alright I caved. This is my honest thread about it.
Quote:Trait: CQC Mastery
Req: Mastery of Weapon Arts, 20 SKI.
You've trained for a good while in the arts of Close-Quarters Combat and know all of its basics. Enables two Special Maneuver actions while Grappling an enemy, or being Grappled by an enemy.
Quote:Grapple - Slam
1M, 2 round CD.
Can only be used while grappling. Great Accuracy. Slam the enemy into the tile directly behind you, dealing (Your Character LV/2 + their Battle Weight) as Blunt physical damage that ignores protection.
Additionally, if your Scaled STR is higher than half of their Battle Weight, there is a chance (70% of Status Infliction + Scaled STR/2%) that they will be inflicted with Knockdown.
(TL;DR: This is like Turnover that costs 1M and has a conditional Knockdown tied to it. Great Accuracy should force a glance, if it misses.)
Quote:Grapple - Takedown
3+M, 5 round CD.
Can only be used while grappling. Great Accuracy. Simultaneously sweep the legs (or facsimile) of an enemy while delivering an open palm to their face, dealing (Your Character LV + their Battle Weight) as Blunt physical damage that ignores protection, while knocking them down along their wits.
This will inflict a sub-status to Knockdown, named 'Takedown', which will randomly reduce an extra 1-2 Momentum when you get up from a Knockdown.
(TL;DR: This is like Fegen, but does damage and inflicts a more severe KD. Great Accuracy should force a glance, if it misses.)
Quote:Grapple - Reversal
3M, 5 round CD.
Can only be used while being grappled. You attempt to turn the tides against the one restraining you. On use, you'll be prompted to enter a series of directions. If you enter them all successfully, you will become the owner of the Grapple and extend the duration until your next turn.
(TL;DR: This is like Urazawa, with a different bonus effect that can be funny when used against Ice Giants. "No u!".)