06-22-2023, 01:11 PM
Hello there, sure most of ya know me from my shapeshifting.
As was being discussed earlier with Dev in the discord in the early early morning, shift strike could stand to have a bit of a buff as to increase its viability.
These were things suggested as swapping the scaling to just basic,
Another was thought of by how the dev commented that it could stand to be buffed a little. My suggestion partially to this was:
Shift Strike already gives a critical bonus, so what if each tier also buffed the general weapon mod stats of the weapon, say maybe 4-5 for each tier as to make up for the lack of material choice, enchanting, and upgrades?
While yes it does give the youkai weapon some okay stats, as is by default it barely can hit as is and is for minimal damage despite it's HP costs.
I think this will help to give Shift Strike significantly more viability and even encourage some more niche uses like for instance the use of things like Ice Arrows and Bullets, or other weapon effects.
As was being discussed earlier with Dev in the discord in the early early morning, shift strike could stand to have a bit of a buff as to increase its viability.
These were things suggested as swapping the scaling to just basic,
Another was thought of by how the dev commented that it could stand to be buffed a little. My suggestion partially to this was:
Shift Strike already gives a critical bonus, so what if each tier also buffed the general weapon mod stats of the weapon, say maybe 4-5 for each tier as to make up for the lack of material choice, enchanting, and upgrades?
While yes it does give the youkai weapon some okay stats, as is by default it barely can hit as is and is for minimal damage despite it's HP costs.
I think this will help to give Shift Strike significantly more viability and even encourage some more niche uses like for instance the use of things like Ice Arrows and Bullets, or other weapon effects.