(07-24-2023, 06:08 AM)caliaca Wrote: Pots do not heal more than those spells in Korvara. We do not have PRs.
They are also not AoE. I don't think they're particularly comparable here.
200 HP potion. Still qualify depending on who you asking. But I can understand why you went with this.
(07-24-2023, 06:22 AM)Autumn Wrote: Unironically I think Lolzy and Kunai are actually correct here, while not everyone does it, cycling between heals over and over, you could realistically just randomly run into a party with a Dark Bard/Ranger and a Priest in it and you'd be facing down the guns of 3 diversified builds with access to generally amazing AoE global healing abilities. And the worst part is, they could just be friends or acquaintances just circumstantially paired together.
This makes the teamfighting 4v4 sweatlord experience of the game unfun, genuinely so. I would start to look at options that would involve mitigating the amount of incoming healing (and not self healing) from these more powerful skills, that way other things like Meditate, Rebound and such remain untouched for the time being.
This is based on just extremes circumstances. Happened in past. Will happens again. This is more or less "I should've come prepared for healers". If your party composition did not have a method, or surefire means to deal with healers in the first place. Then you're going to have to face losses one way, or another. There's so few real cleanses like Performer's buffed Cantus of Consideration, or Aquamancer's Mainclass Purifying Aquae that get rid of interferences and confusions. Or even spellthief's Negiotate.
So effectively this is just a party composition issue where you should've accounted for healers in first place, and should've progressed strongly for getting interferences or confusions in your kit to prevent healers healstacking. Speaking of.
Healthiefs are affront to god.
Okay but yes.
It's why I said
it is more constructive to just ask dev to nerf Elves. I don't wanna keep repeating the same mojo again, and again and again and again. But if your main issues with healers is going to be because they're healing. You'll find it that Elves boost healings per
SAN investment. Elves can easily bypass the most common tools used to approach healers because they can safety focus on building as much
SANs as possible to minimize the risks of interferences, confusions, and so goes on.
Again. Nerfing healers is not your solution here. You simply have bad match, a bad day, you walked into walk corners. You should've come prepared with team that least have pocketed interference or confusion or hells,
silence. It's just game of counters to counters.
(07-24-2023, 07:13 AM)Lolzytripd Wrote: Imagine this every 2-3 turns the spellthief aquamancer mass rescue grafts their team, whenever there's a panic they have mallmello, the dark bard next to them in the back can merrily jam a away and pop their heal when needed, the dark bard also guarantees fp is never an issue.
Now these aren't hard support only either, they have amazing spamable large/global options too.
Spellthiefs. Again. Affront to god. A single-handed reason why Malmelo got nerfed long ago to be FAI% scaled. What you should be asking for is more spellthief nerfs, and Elves' healing legacy nerf.