Posts: 2,099
Threads: 533
Likes Received: 164 in 91 posts
Likes Given: 41
Joined: Nov 2014
Just a SMALL change to weaponry. Itty bitty. Miniscule, even.
Can we please put Tome's Weapon talent, Fluency, inside of Weaponry?
I'd also ask for Two-Hand to be put in there. But I'm not going to hold by breath on that one, since I think Ninjutsu is put in there for Dagger's weaponry talent.
Now you might be thinking.
"This is just a buff for Mastery of Weapon Arts isn't it?"
ANd you'd be right. It's dumb that I have to sink 25 talent points into abilities I, literally, will never use to gain access to a trait. Frankly, I'd prefer MoWA just. Not take 25 points. But I'll take a lightening on the requirements via fluency being shifted over there from Arcane.
Posts: 1,090
Threads: 147
Likes Received: 592 in 311 posts
Likes Given: 627
Joined: Aug 2015
I kinda disagree with this. I don't see why your mastery over tomes, especially the literal ability to read, or store spells in your grimoire, would have anything to do with "weaponry"
•
Posts: 2,099
Threads: 533
Likes Received: 164 in 91 posts
Likes Given: 41
Joined: Nov 2014
Why does your mastery of ninjutsu / smoke bombs / mastery of maintaining weapons (including tomes) count for "weaponry" ?
•
Posts: 120
Threads: 21
Likes Received: 47 in 24 posts
Likes Given: 120
Joined: Aug 2023
I mean... tomes are a weapon. That's what they have to do with weaponry. The only one that doesn't really fit is reading, but the rest is definitely related to weaponry in the setting. Words are power, tomes are weapons, you can easily kill people with them. I think it'd be fitting.
•
Posts: 987
Threads: 238
Likes Received: 59 in 41 posts
Likes Given: 13
Joined: Dec 2014
Anything is a weapon if you're skilled. Ever been beat by a big rock?
TL;DR I support this change.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
•
Posts: 4,558
Threads: 732
Likes Received: 891 in 468 posts
Likes Given: 1,355
Joined: Sep 2015
I'd advocate for a nerf to the trait's requirements than shifting over an entire talent tree. 15 points are enough.
•
Posts: 472
Threads: 65
Likes Received: 406 in 127 posts
Likes Given: 954
Joined: Nov 2014
01-10-2024, 12:38 AM
(This post was last modified: 01-10-2024, 10:01 AM by Miller.)
I'd honestly rather have the trait be reworked than everyone dying to have it be more usable for x or y weapon type. It already kinda' goes against the intent of the skill to use it as a SWA boost instead of a means of using multiple weapon types more effectively.
•
Posts: 49
Threads: 16
Likes Received: 16 in 11 posts
Likes Given: 160
Joined: Jun 2023
I think its based off of the Idea that in the hands of a skilled warrior anything becomes a weapon. Knowing how to use multiple weapons , (such as investing soo many talent points in that sector) would make a char such a master.
Placing the "weapon talent" for books in there makes sense, but how would it be categorized?
•