02-16-2024, 04:11 AM
In the recent update, Guard was nerfed to only be half as effective versus Redirected damage.
Redirected damage being, only what I can assume is
Protect (Doesn't work half the time)
Sacrifice (Redirects the damage, but not any effects, Lengthy Cooldown)
Guard Dog (Kerberos. He should burn)
Crest of Rook (75% chance to proc protect on the status causer)
Charm (Charm Lvl% to proc protect on the status causer)
I understand the desire to make designating someone 'tanky' and not allowing people to huddle around them as they take minimal to no damage, but the downside to doing this tactic has always been "AoEs exist".
I think it's kind of a bad idea to nerf Taking hits for others simply because now Ruler's exist and can make NPCs / anyone do it for them, especially the way that it has occurred right now. Breaking a Ruler from their Rook Crested Ally, or just mass-aoeing the area is how it has always been dealt with...
If nothing else, due to it being so severely nerfed. I would like to ask Protect actually be looked at and.. made functional against more than just basic attacks.. and for Sacrifice to force the new target for an attack to be you, rather than you take the damage and the target take the status afflictions associated with it.
Redirected damage being, only what I can assume is
Protect (Doesn't work half the time)
Sacrifice (Redirects the damage, but not any effects, Lengthy Cooldown)
Guard Dog (Kerberos. He should burn)
Crest of Rook (75% chance to proc protect on the status causer)
Charm (Charm Lvl% to proc protect on the status causer)
I understand the desire to make designating someone 'tanky' and not allowing people to huddle around them as they take minimal to no damage, but the downside to doing this tactic has always been "AoEs exist".
I think it's kind of a bad idea to nerf Taking hits for others simply because now Ruler's exist and can make NPCs / anyone do it for them, especially the way that it has occurred right now. Breaking a Ruler from their Rook Crested Ally, or just mass-aoeing the area is how it has always been dealt with...
If nothing else, due to it being so severely nerfed. I would like to ask Protect actually be looked at and.. made functional against more than just basic attacks.. and for Sacrifice to force the new target for an attack to be you, rather than you take the damage and the target take the status afflictions associated with it.