It's exactly the way it reads. Prophy is out for blood.
Allies get hurt from walking on a prophy tile, as well as being pulled or pushed into it. Basically every interaction that makes enemies trigger it.
I did not have confusion or any negative status effect at all. Battle was just a normal encounter with local monsters.
It was tested in Sunken Forest, but I fail to see how that would affect anything, so it's probably the same all throughout the game.
Good news: it only triggers once per an enemy/ally as intended, so friendly dodgies only lose half their HP.
Very funny, but it's probably not meant to do that.
P.S.: Seeing how in second screencap sadism actually triggers from shredding an ally, it definitely has something to do with not seeing a difference between ally and foe.
Allies get hurt from walking on a prophy tile, as well as being pulled or pushed into it. Basically every interaction that makes enemies trigger it.
I did not have confusion or any negative status effect at all. Battle was just a normal encounter with local monsters.
It was tested in Sunken Forest, but I fail to see how that would affect anything, so it's probably the same all throughout the game.
Good news: it only triggers once per an enemy/ally as intended, so friendly dodgies only lose half their HP.
Very funny, but it's probably not meant to do that.
P.S.: Seeing how in second screencap sadism actually triggers from shredding an ally, it definitely has something to do with not seeing a difference between ally and foe.