Posts: 481
Threads: 69
Likes Received: 441 in 133 posts
Likes Given: 969
Joined: Nov 2014
Can we remove the -5 hit on mutation? Losing the enchant slot already feels like a cost enough to switch weapon types.
If it absolutely needs a downside, it can increase BW or lose power instead.
Posts: 61
Threads: 20
Likes Received: 46 in 24 posts
Likes Given: 15
Joined: Feb 2023
i personally would consider losing power to be worse than losing hit. then again I rarely build more than 200 hit anyways.
Posts: 4,179
Threads: 958
Likes Received: 1,359 in 532 posts
Likes Given: 482
Joined: Feb 2015
I don't think Mutation needs a downside, it already increases weight which is a slight downside, but Mundane has it figured out in my opinion, the cost of your enchantment slot IS a downside.
Posts: 1,138
Threads: 150
Likes Received: 622 in 331 posts
Likes Given: 659
Joined: Aug 2015
It certainly doesn't need the downside, losing out on an enchant slot is a big downside
Posts: 38
Threads: 16
Likes Received: 73 in 20 posts
Likes Given: 60
Joined: May 2021
Ditto. +1. It's just really unnecessary and hurts people who want to use something already niche. Losing Reaper/Fated/Divine/etc. is awful.
I forgot my last account's password. Oops.
Posts: 4,579
Threads: 738
Likes Received: 894 in 471 posts
Likes Given: 1,359
Joined: Sep 2015
If you want to give it a solid drawback while giving them the vibe of being unwieldy, just make it so it doesn't get bonus momentum on critical hits.
•
Posts: 1,138
Threads: 150
Likes Received: 622 in 331 posts
Likes Given: 659
Joined: Aug 2015