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[v2.96d] STANDING HERE I REALIZE
#1
A wind elemental walking over a sneak mine causes an infinite loop that thankfully ends with the auto turn timeout.

Bonus "bug", ruler's revocation getting limbo'd causes the fight to stall for about 10 seconds after each limbo.

[Image: gzxx7o.png]
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#2
This has been corrected in 2.97 v3.

I don't know what 'being limbo'd' means however, so please elaborate.
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#3
Dancer's Limbo skill which allows them to "duck" projectiles as if they weren't actually in the line of fire. Presumably the revocation projectile just keeps going somehow and things wait until it times out.
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