Posts: 2,100
Threads: 534
Likes Received: 164 in 91 posts
Likes Given: 41
Joined: Nov 2014
Can we have some extra skills given to the base mage class?
Barrier Crafting, Barrier magic walls to create more tactical settings.
Enchant Weapon
Wave of Darkness
Creeping Vines
Things like that, suggest it here!
•
Posts: 760
Threads: 114
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
It'd be nice if we got Shock Storm as a t2 lightning spell right before Ryemei, since all the other domains have a t1 and t2 for base mage. Maybe make it a short 3 burst multi-hit attack on a single target for WIL+X (X = value based on rank).
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.
Tengen Toppa !!!
•
Posts: 188
Threads: 20
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
I'd rather have an area-effect option for lightning spells. Maybe something like Chain Lightning,
which jumps to a number of extra targets based on rank, dealing the same damage to them.
Shock Storm ~ 5 ranks
Cost: 17 FP, 3M
Spell. Enemy Only. Single. Range 6.
Deals Lightning magick damage to a target within 6 range equal to your WIL + a bonus based
on rank. Then, this spell jumps to a number of secondary targets based on rank, dealing the
same damage to them. Each secondary target must be within range 6 of the previous target,
and no enemy can be struck more than once by the same casting of Chain Lightning. If there
are no more valid targets, the Chain Lightning ends early.
Rank 1: Damage: WIL + 10
Rank 2: Damage: WIL + 12, FP Cost: 19, Chains to up to 1 secondary target
Rank 3: Damage: WIL + 14, FP Cost: 21, Chains to up to 2 secondary targets
Rank 4: Damage: WIL + 16, FP Cost: 23, Chains to up to 3 secondary targets
Rank 5: Damage: WIL + 18, FP Cost: 25, Chains to up to 4 secondary targets
Enchant Weapon ~ 1 rank
Innate passive. When you use an Enchantment-type spell on an ally while you have Elemental
Augment equipped in your skill list, your ally gains the effect of your Elemental Augment for
the duration of the Enchantment. If the target ally has Elemental Augment slotted in ~their~
skill list, the damage bonuses stack, up to a maximum of +15 damage. This skill cannot work
when you enchant yourself.
•
Posts: 760
Threads: 114
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
I'd still like it to keep the name Shock Storm from the SL1 thematic skill. It makes sense with the way that skill works too.
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.
Tengen Toppa !!!
•
Posts: 7,159
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
I'd rather not overload Mage, the base class with the most skills already, with anything more, and instead save ideas for any promotions they might get down the line.
•
Posts: 188
Threads: 20
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
Would be wonderful to have a spellsword mage promotion. Still putting together ideas
for a class proposal.
•