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As it stands, joining a fight in progress will cause you to join in with whatever setup you had at the end of the last fight you finished that session.
I.E. if you ended a fight at 4m, as an Evoker/GS or something, then swapped classes to say, Monk/GS, and tried to join a fight, you pop in at 4m with your evoker skills equipped.
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This should be corrected.
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This is still happening, with the same method of reproducing it.
To clarify, joining a battle in progress won't reflect any changes you made since the last time you entered a fight/relogged, so you can end up having say, ghost passives with the skills of an evoker and grand summoner.
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Could someone test this and tell me what skills specifically are sticking? Screenshots of skill pool in class board and what shows up in an actual battle would be helpful.
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Innates are what stick.
For testing, I used Evoker/Hexer, went into fight, fled, then joined a battle in progress after switching to Grand Summoner/Engineer.
Those were from the same fight and on the same character, mind you.
And I also had the 8 item slots from engineer, while still having all the non-innate skills from Evoker/Hexer (active skills).
EDIT: Passives also seem to function from the classes you swap to prior to joining, as I could install the youkai in question. If I recall, though, active skills from the classes you have when joining wont apply. I'll probably test for that again need be.
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Posts: 7,132
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Test this after the update. It should be fixed.
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