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Plenty of games have a bounded accuracy system, where no matter the final calculations,
you are ~always~ guaranteed to have a hit chance that will never fall below, say, 20%, or
rise above 80%.
300 Hit vs. 200 Evade ~still~ has a hit chance of 80% under this system, ~not~ 100%. The
same can be done with critical hits as well.
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I'd rather it not be 100% bounded to a set number, having it based of a % of a stat or stats means that being good at dodging will net a a guaranteed dodge chance of a bigger margin vs even the most OP of 150+skill bosses that may exist at some point, while a black knight should not have the same threshold of a guaranteed safety
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Dodge/CEL is fine the way it is. If anything, I'd only be slightly interested in seeing a dodge lowering status effect/skill. That's about it. As other people have said, it's a counter, it does it's job well. Nerfing CEL would only imbalance the game further seeing as the only real counter to the defense ignoring guns is to literally dodge.
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A -dodge Status Ailment might be somewhat useful. SUNDER LEGS, immobilization, or even that one frost shell from MG. All cause you to become jittery/immobile and lose some dodge. It might be decent. Tbh, taking called shots to peoples legs from certain classes would be nice. Less damage, but hampers their mov/dodge. Seems decent enough.
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"[url=http://www.neus-projects.net/viewtopic.php?p=601#p601 Wrote:Rendar » Tue Nov 18, 2014 1:04 pm[/url]"]A -dodge Status Ailment might be somewhat useful. SUNDER LEGS, immobilization, or even that one frost shell from MG. All cause you to become jittery/immobile and lose some dodge. It might be decent. Tbh, taking called shots to peoples legs from certain classes would be nice. Less damage, but hampers their mov/dodge. Seems decent enough.
So long as you need to actually land the first hit to make succesive hits easier, I'm completely okay with this suggetion. For example, Let's say you only have a 30% chance to hit, that's still roughly a 1/3 chance. And if that can jack your future odds up to 3/4, it's worth going for, right?
Hell, giving them a fair bonus hit chance would not be a bad idea, if it does less damage.
If it's an autohit, then dodge is totally screwed since literally the only things that don't negate it will suddenly be able to negate it, defeating the point of dodging at all, completely. Would not support this if it's an autohit.
EDIT: Fixed typos. I hate my keyboard; my S key is dying and are often missing.
*loud burp*
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"[url=http://www.neus-projects.net/viewtopic.php?p=95#p95 Wrote:Soapy » Wed Nov 12, 2014 9:49 pm[/url]"]1. muh single class has another class that counters it
2. Are you seriously comparing 54 ski to 82 cel?
3. Are you seriously expecting people to do damage as LB/Verglas?
4. Are you seriously assuming blind is actually -100 hit anymore, and glossing over the fact that any Kaelensia race (whoops, I forgot you play one) are completely unaffected by it?
5. Are you not realizing Afterimage was added because of the blessed change?
6. Are you seriously unaware that stacking dodge is an exercise in futility because they'll just use autohits once hit drops below a certain point?
- Most of which can chunk you for nearly the same damage, which is a lot considering all you did is stack dodge chance?
7. Should I make a post detailing how you can get 100 DEF and 90% damage reduction with only 40 base?
8. More importantly, [marquee]How many times do we have to point out you're wrong?[/marquee]
I cannot stress this out enough.
Not to mention, by the bazzilion topics you throw up on almost daily basis, I would think you would notice a pattern.
The pattern being that half the points above apply to most of them.
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I don't understand how it isn't a common sense thing for most of you, but there shouldn't ever be a point where, when two people go against eachother with similar level/stats and different classes, that one should completely 100% of the time be unable to so much as DAMAGE the opponent just because of a bad matchup in classes and for not taking (or not HAVING) an autohit skill. At a severe disadvantage? Yes, sure, absolutely. But completely and utterly without a snowball's chance in hell of even dealing damage? Never.
Like, I know you're obsessed with this RPS idea of balance where one class automatically beats another (even though nothing beats evokers/gs) but let me be the first to tell you something that might be SHOCKING to hear: Being completely shut down with no chance at all, whatsoever, just because your opponent got all their dodge innates isn't fun. Even stuff that's literally designed to shut something down (like blade barrier vs gunners, for example) still gives them something they can do to counter it (flank them and fire away).
It's just not fun for anyone but the dodger, and it's certainly not balance.
I mean, what happened to that boast from Sigrogana Legend 1? "Who says good roleplay and good gameplay can't exist together?"
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"[url=http://neus-projects.net/viewtopic.php?p=1421#p1421 Wrote:Joseph Jostar » Mon Dec 01, 2014 2:59 pm[/url]"](nothing beats evokers) Monk
Kensei
Lantern Bearer
Summoner
Arbalest
Ghost
Void Assassin
"[url=http://neus-projects.net/viewtopic.php?p=1421#p1421 Wrote:Joseph Jostar » Mon Dec 01, 2014 2:59 pm[/url]"](nothing beats gs) Magic Gunner
Lantern Bearer
You get 2 classes.
I can't imagine how you people would feel about a game that's actually remotely difficult.
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"[url=http://neus-projects.net/viewtopic.php?p=1426#p1426 Wrote:Soapy » Mon Dec 01, 2014 8:33 pm[/url]"]"[url=http://neus-projects.net/viewtopic.php?p=1421#p1421 Wrote:Joseph Jostar » Mon Dec 01, 2014 2:59 pm[/url]"](nothing beats evokers) Monk
Kensei
Lantern Bearer
Summoner
Arbalest
Ghost
Void Assassin
"[url=http://neus-projects.net/viewtopic.php?p=1421#p1421 Wrote:Joseph Jostar » Mon Dec 01, 2014 2:59 pm[/url]"](nothing beats gs) Magic Gunner
Lantern Bearer
You get 2 classes.
I can't imagine how you people would feel about a game that's actually remotely difficult.
okay got anything on-topic to add or did you just come here to be smart?
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