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Uberload
#14
After a few tests myself I've concluded that my post may be a bit wrong, as my thought process was that Overload never necessarily got buffed so why would it need a nerf, but I've been thinking about it and did a few damage crunches.

Modded stats are hella common now, and Overload never got accommodated for that, but after these damage numbers I saw, un CM'd spells were used here

The user's Will is 59 in battle, and has a 29 power spell edge weapon.
[Image: cf498897f8.jpg]

the target had 13 resist and +13 to their modded stats, yet an Overload (will + 38) was doing about 52 more damage than a Vydel(Will +54) for simply having very minor modded stats, ones that the target could not help but own (and most people I meet have at least +2-3 in most stats and +7-10 in their main stat)

Therefore I'd actually agree with Soapy here and suggest that it be lowered to +2 instead of +3, and perhaps if this is too much we can always revisit the topic later and see about upping base damages to normal evoker levels if it is too much.
[Image: zo2BdSr.pngp]
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