10-21-2015, 01:11 AM
After a few tests myself I've concluded that my post may be a bit wrong, as my thought process was that Overload never necessarily got buffed so why would it need a nerf, but I've been thinking about it and did a few damage crunches.
Modded stats are hella common now, and Overload never got accommodated for that, but after these damage numbers I saw, un CM'd spells were used here
The user's Will is 59 in battle, and has a 29 power spell edge weapon.
the target had 13 resist and +13 to their modded stats, yet an Overload (will + 38) was doing about 52 more damage than a Vydel(Will +54) for simply having very minor modded stats, ones that the target could not help but own (and most people I meet have at least +2-3 in most stats and +7-10 in their main stat)
Therefore I'd actually agree with Soapy here and suggest that it be lowered to +2 instead of +3, and perhaps if this is too much we can always revisit the topic later and see about upping base damages to normal evoker levels if it is too much.
Modded stats are hella common now, and Overload never got accommodated for that, but after these damage numbers I saw, un CM'd spells were used here
The user's Will is 59 in battle, and has a 29 power spell edge weapon.
the target had 13 resist and +13 to their modded stats, yet an Overload (will + 38) was doing about 52 more damage than a Vydel(Will +54) for simply having very minor modded stats, ones that the target could not help but own (and most people I meet have at least +2-3 in most stats and +7-10 in their main stat)
Therefore I'd actually agree with Soapy here and suggest that it be lowered to +2 instead of +3, and perhaps if this is too much we can always revisit the topic later and see about upping base damages to normal evoker levels if it is too much.