11-17-2015, 05:13 AM
The evade penalty on KD is fine, though I would've given the penalty to something like Slow/Immobilize if I had the chance. People seem to forget that defensive values tend to have at least one counter that would either cripple them or completely disable them.
The reason why it seems so overbearing is Turnover. A formula that restricts how successful the KD infliction is (i.e. having a chance based on base STR, or base STR vs opponent's BW) would be a step in the right direction. I cannot think of any other skill that can easily perform KD without some prior setup or a drawback.
That being said, let's wait until Turnover loses the automatic Knockdown factor, then see how overbearing the penalty is before we start calling it the second Yomidori.
P.S. Demon Hunters can't just whip out a low-M turnover out of their ass whenever they want. Especially when having to move to a target makes Combination Fighter useless.
The reason why it seems so overbearing is Turnover. A formula that restricts how successful the KD infliction is (i.e. having a chance based on base STR, or base STR vs opponent's BW) would be a step in the right direction. I cannot think of any other skill that can easily perform KD without some prior setup or a drawback.
That being said, let's wait until Turnover loses the automatic Knockdown factor, then see how overbearing the penalty is before we start calling it the second Yomidori.
P.S. Demon Hunters can't just whip out a low-M turnover out of their ass whenever they want. Especially when having to move to a target makes Combination Fighter useless.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye