11-18-2015, 12:04 AM
#1 and #2 sound like good answers, though I'd personally go with #1.
Cutthroat not only requires you to face the enemy's backside (which is impossible if they're parking their ass where you can't slip behind them), but it also requires a hit check, which, unless Cutthroat is at Rank 5, receives a penalty. Oh, and you need to sink an SP into Break Down to make the Knockdown happen.... assuming you land a Critical Hit via Cutthroat. Performing this KD consistently requires a backstabbing build. That being said, there's really no reason to nerf Cutthroat's KD factor.
"[url=http://www.neus-projects.net/viewtopic.php?p=10378#p10378 Wrote:Soapy » Tue Nov 17, 2015 5:49 pm[/url]"]Dense Thunder has all the same problems as Turnover, except you can't prevent it by putting the enemy's back to a solid object.A promoted class skill that requires adjacent placement as well as a Ki cost isn't quite in the same tier as Turnover. Perhaps getting rid of the Ki cost reduction (when used on a opponent not facing you) could help, but I'd rather look to see if Ki generation is too strong before nerfing DT's Ki effect entirely.
The Ki cost isn't a big deal at all, since you get that much every round (and the enemy should have On Guard anyway).
And Cutthroat is still just about as bad as both of these.
Cutthroat not only requires you to face the enemy's backside (which is impossible if they're parking their ass where you can't slip behind them), but it also requires a hit check, which, unless Cutthroat is at Rank 5, receives a penalty. Oh, and you need to sink an SP into Break Down to make the Knockdown happen.... assuming you land a Critical Hit via Cutthroat. Performing this KD consistently requires a backstabbing build. That being said, there's really no reason to nerf Cutthroat's KD factor.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye