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[Martial Artist] Quaking Heaven Kick
#11
"[url=http://neus-projects.net/viewtopic.php?p=1017#p1017 Wrote:Rendar » Sat Nov 22, 2014 5:42 pm[/url]"]Which can happen a good deal of the time. Because while it is 5 squares away, someone can Shukuchi, Move away, Heaven's kick for A knockdown that will always be guaranteed. On a turn where they can't KD, they can go Attack, then move away for set-up following. The distance closer+KD is overpowering.

So your argument: Both parties only get 1 attack per turn. Because the other person will give chase, and can quite possibly end within 5 spaces if both classes have the same move beforehand, as Shukuchi adds 5.

My argument: The one attack the other party besides the HK user gets will basically be guaranteed to outdamage the singular HK kick.


Yes, it's annoying, but to keep running away and setting it up again against anything but, say, a BK, would be kind of silly, considering.
*loud burp*
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