11-30-2015, 05:37 AM
So. Fellel's Fumble is a nice curse. In and of itself, it stops someone from attacking, or outright negates things forcing a person to use auto attacks. The thing is though, auto attacks (generally) aren't that good against people that have a pretty decent DEF score ((or res if your auto hit goes against that?)) If they're using Fellel's Fumble, you're generally against a class that requires Hit-Checks, like say... Arbalest. Arbalest doesn't have much in the way of auto-hits. You got your Heavy Tackle and your Star Bow. Are they powerful against non-tanks? Sure! They fall off completely though against people with actual defense scores.
Arbalest relies on hit-checks to break through defensive targets and harm them... and honestly? The curse itself is something like 3 rounds (with a 3 duration). This makes it require 3 attack checks, OR for it to run out. Which, if the target is good, they'll renew it. They'll probably not run hit checks either, and poison murder is a good way to win. So, what do you do?
You either get a multi-shot gun to completely nullify the curse, rendering it null and void forever... or you cry to yourself as you fire twice in one round (if you stand still. Which sometimes isn't a good idea against a hexer). Then proceed to repeat this until..
A) The curse finally wears off on your last hit
B) The timer runs out
If the hexer is smart, they can simply just renew the curse on themself. Which, guess what, will make you never be capable of hitting them.
How to deal with this? Iunno. Make it work like Body of Isesip?
The person uses the momentum to attack you? It reduces the duration by a round.
The person spends a full round, and waits a round, to hit you?
You just survived for an entire round because you spent 3M and some FP.
Thoughts?
Arbalest relies on hit-checks to break through defensive targets and harm them... and honestly? The curse itself is something like 3 rounds (with a 3 duration). This makes it require 3 attack checks, OR for it to run out. Which, if the target is good, they'll renew it. They'll probably not run hit checks either, and poison murder is a good way to win. So, what do you do?
You either get a multi-shot gun to completely nullify the curse, rendering it null and void forever... or you cry to yourself as you fire twice in one round (if you stand still. Which sometimes isn't a good idea against a hexer). Then proceed to repeat this until..
A) The curse finally wears off on your last hit
B) The timer runs out
If the hexer is smart, they can simply just renew the curse on themself. Which, guess what, will make you never be capable of hitting them.
How to deal with this? Iunno. Make it work like Body of Isesip?
The person uses the momentum to attack you? It reduces the duration by a round.
The person spends a full round, and waits a round, to hit you?
You just survived for an entire round because you spent 3M and some FP.
Thoughts?