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Hop here, hop there.
#16
Personally, I'd be all for...

1) Keeping the M cost at 1 but substantially raising the FP cost.
2) Raising the M cost and keeping the FP cost low.
3) Keeping everything the same but putting severe restrictions on it like a Metitate-like cooldown, and not being useable on the same turn as Meditate.

The entire issue right now is that it's incrediby spammable. Any of these solutions would combat that issue. It's only as good as it is because it can be used every turn and multiple times per turn. The 1M cost would not be an issue if it wasn't something to be used every turn.

EDIT: Another idea I just had is to not remove repeat action costs each turn for it, to represent the MA getting increasingly exhausted from repeated use, effectively giving it a "only useabe X many times per battle" aspect to it, keeping it as incredibly good but something you really want to use only at the right moments. As has been stated, due to Shukuchi, movement isn't even an issue for MAs, so IMO it would be fitting to keep Crane hop as some kind of neato trump card.
*loud burp*
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