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[Main Class] Mage
#13
You lost me at "Charge Mind for mages."

Furthermore, at those numbers... it's basically useless. Why bother making it combo when you can just cast 2 spells for 200% power instead of 150%? CM works as a "I cannot attack this turn, I am not in range, so next time I'll hit harder" skill, and making it "combo" is... well... basically... yeah. Furthermore, thanks to Brainstorm, CM NOT being consumed for Mage spells lets you save it for when you really need it (Example: once you drop them below the threshold they can realistically recover from, for a healer, or until your opponent stops guarding) and taking away that tactical advantage just screams "why" to me.

I appreciate what you're trying to go for, here, but... it just... doesn't work. And I hate to say it, because I feel that if any existing skill in the game were to be Main Class Only, it'd be Charge Mind.
*loud burp*
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