Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Fleeing
#1
Bad RP, Bad Mechanics. What have you.

Currently, fleeing requires 6M. Which is all fine and dandy. Until you get to certain classes ability to 'flee' on a turn whenever they are within 4 squares of the border.

Could flee get changed to have you not perform any other actions in the round and take all remaining M you have?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)
Sigrogana Legend 2 Discord