01-15-2016, 06:54 PM
Bad RP, Bad Mechanics. What have you.
Currently, fleeing requires 6M. Which is all fine and dandy. Until you get to certain classes ability to 'flee' on a turn whenever they are within 4 squares of the border.
Could flee get changed to have you not perform any other actions in the round and take all remaining M you have?
Currently, fleeing requires 6M. Which is all fine and dandy. Until you get to certain classes ability to 'flee' on a turn whenever they are within 4 squares of the border.
Could flee get changed to have you not perform any other actions in the round and take all remaining M you have?