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Imprisonment
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"[url=http://neus-projects.net/viewtopic.php?p=11450#p11450 Wrote:Egil » Fri Jan 15, 2016 7:26 pm[/url]"]For example- nowadays, if Y threatens to kill X's lover and X beats the shit out of Y for it, Y just has to not OOC’ly consent to being killed, report the incident to a guard, and bam- X will likely go to prison and Y likely will not. I want to see the game get to the point where what you say and do around people in general requires some level of foresight and hesitation that is similar to how most characters conduct themselves when guards are around, and where you can face consequences from fellow players for grievances that you can currently get away with due to a lack of tools and restrictive guidelines.
It isn't hard to judge quality of roleplay. Lower your expectations for these players.

Or just have them agree to potential consequences before you go ahead and try to kill them.

"[url=http://neus-projects.net/viewtopic.php?p=11450#p11450 Wrote:Egil » Fri Jan 15, 2016 7:26 pm[/url]"]You can either implement other ways for players to create conflict and make their own events (that aren't petty crimes in public)
I already do this pretty often, and others have done so on a much larger scale (see: anything related to Bloeden).
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