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Fleeing
#7
Or take one turn to prepare, and another to flee? (I sorta' support Dev on this one, there's nothing /wrong/ with it.)
People are aiming to shoot down PvP escapes that are EZ for some races/classes, but sadly it might ricochet and wreck on PvE. Remember that old situation where you Bloodsoak 6+ Legumes and have to run like a little girl before they gang and leech the victory away from you. (Double points if you're a low level/wrong classes because mastering them.)
PvE defeats actually costs you Murai and many Equipments/Craft Items, righto'?

Why not a Trait that prevents the enemy's flee? Or Charisma Talent? It wouldn't affect PvE that way.
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