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Imprisonment
#24
"[url=http://www.neus-projects.net/viewtopic.php?p=11485#p11485 Wrote:Chaos » Sat Jan 16, 2016 9:52 am[/url]"]I'll just get straight to the OP:

1. I fail to see how long/additive sentences are degrading to people trying to 'provoke RP' or 'provide conflict'. I've said plenty of times before that Guards/Jail do not stop villains and such; it makes where they have to be smart about it. Going and shooting up someone in the middle of the Arena isn't smart, and quite honestly, it already happens often enough that I doubt it'll provoke anything you're suggesting.

Of course, I don’t expect people to just be let off for trying to murder random innocent people in public. However, the thing is that most people stick very close to large areas of traffic (the arena, Cellvsich, etc) and you may not be able to figure out when they leave those areas without skype-no-jutsu and that obviously isn’t fair. And regardless of how smart you play your cards, you already admitted stated down in your post that it’s better to just ‘find the right crowd’ instead of trying to make anything major happen, so you seem to be contradicting yourself. Is it that villains/conflict igniters need to be smarter or should they just toss in the towel and focus on cliquing and elitism?

Quote:2. Long/additive sentences are used as a punishment for people who rack up a lot of crimes. Giving people a measly 3 OOC days tops for sentences (IC-wise, this is less than a month) is basically saying 'The Empire slaps people on the wrist for committing capital offenses such as rape, arson and murder'. A racked-up record will be incredibly harsh on your character no matter what; the additive sentence system makes you pay for it with a longer disconnect from the IC at large for that character. (Egregious cases will get executed, obviously)

Sure, but if you’re arrested for self-defense because a guard felt that you were in the wrong for not allowing yourself to be harmed outside of a spar without putting up a fight (hi) or for any other seemingly insignificant/non-criminal charge, you’re fucked because of the additive nature of the prison system- and I’m not the sort to OOC’ly complain whenever anything goes wrong. I just sorta’ allow them to accumulate so that I can make a case for charge all at once- and ensure that it’s not just a one-off isuse. Plus, there are a couple of cases of guards covering for their IC (and potentially OOC) friends and comrades who commit crimes. With that sort of stuff happening, what you’ve said here doesn’t really convince me that it’s fair from an OOC perspective. It makes sense IC’ly, but I don’t want to have to make a second character just to get some RP on an RP game.

Quote:The only other alternative I see is to place relative disabilities/losses on your character if their sentence would go beyond a certain length. (Prior to getting The Warning) However, such afflictions would likely be permanent, since it would be completely useless to have them if everyone can just slap on a mechanical X or use low-level Mercana to recover (which is godmodding anyways). It also requires that the player will abide by the terms, and I'm sure there's a portion of our playerbase that gives absolutely no shits and will do everything in their power to get their way. If a lot of people REALLY want this alternative, I can consider giving it a whirl, but I doubt it will work in the long-term.

I agree that consequences are necessary to maintain realism and some sort of common sense. I don’t agree that you should experience pseudo-bans when you haven’t done anything wrong OOC’ly. I agree that if you say something stupid in Law’s End and get your arm cut off, that’s completely on you. I don’t agree with guards being arrest-happy when the prison system is a heavily punishing one. It’s a huge incentive to not do anything productive, not as much of an incentive to be ‘smarter’ about one’s actions when it comes to making conflict/being violent.

Quote:I don't really see any other alternative. I'm looking for a system that punishes people for committing crimes, not a system that throws fluffy pillows at people who commit third-degree manslaughter. If you want to avoid getting imprisoned for a long time, then play your cards right and don't do your actions where you can get thrown into jail for them.

I feel that being friends with a guard OOC’ly and cliquing up with them is much more effective for avoiding jail than anything you could do IC’ly- beyond being a completely passive bystander in all cases, of course.

Quote:3. Event Tools have been pitched an infinite number of times, and the most we have right now is that Dev is (maybe) poking at them. Until those Event Tools are finished, plausible 'events' cannot happen, and judging by what events we had prior, we certainly don't have the ability to do proper events without them right now. If you want Event Tools to come around a little faster, then it would be wise to get a popular opinion of 'goddamnit dev get those event tools made pls' for Event Tools to go into full swing.

‘k.

Quote:4. Here's the thing about RP in SL2: we've had the suggestions to 'affect the world' and 'create conflict' for a long time, but it's always been rather vague. But do you know what you can currently affect? Other characters. If you can affect other characters, you can affect the present world. But in order to do that, you have to get across to those characters. You're going to find that a good portion of characters will not care; this is an unfortunate truth that pertains to SL2.

If you want to create some good RP/conflict, let me give you a golden piece of advice: Find the right crowd. Public RP is a very tough sell at best. You have to find the people that can roll with you; once you do, anything is possible.

I’m not going to indulge in elitism just to avoid a bad prison system. That’s what I think you mean by ‘find the right crowd’. I’d rather address why I feel that its’ bad and, if enough people agree, get it changed-… instead of, you know, just be a Limwell/Rockwell, or only interact with folks in a specific skype group for convenience, or ignore people that are cancerous/edgy/etc in IC and only RP with folks that I jive with OOC’ly. If this is a roleplay mandatory game, then I’m not going to take shortcuts. I want to experience SL2 as a whole- and if the experience is poor, then I want to offer my thoughts on what improvements I can see working.

You may have heard this argument made a million times before or these sorts of suggestions presented a million times before, but since I have not heard your million rebuttals, I’m not going to simply accept ‘This is how it is because it makes sense IC’ly, Dev does what Dev wants, and that’s just how things are’. I want to know why things are the way they are.
"Take it for granted. I dare you."

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