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Imprisonment
#29
"[url=http://www.neus-projects.net/viewtopic.php?p=11486#p11486 Wrote:Egil » Sat Jan 16, 2016 3:31 am[/url]"]Of course, I don’t expect people to just be let off for trying to murder random innocent people in public. However, the thing is that most people stick very close to large areas of traffic (the arena, Cellvsich, etc) and you may not be able to figure out when they leave those areas without skype-no-jutsu and that obviously isn’t fair. And regardless of how smart you play your cards, you already admitted stated down in your post that it’s better to just ‘find the right crowd’ instead of trying to make anything major happen, so you seem to be contradicting yourself. Is it that villains/conflict igniters need to be smarter or should they just toss in the towel and focus on cliquing and elitism?
They need to figure out how to not get themselves in Prison AND work with the people that will actually react, not the people that will fight and then go 'NO YOU DON'T GET TO KILL ME' before turning around and reporting to the Guards. Intentionally ignoring the fact that some players can and will pull that kind of awful out of nowhere is going to shut down any hope you have of 'creating RP'.


"[url=http://www.neus-projects.net/viewtopic.php?p=11486#p11486 Wrote:Egil » Sat Jan 16, 2016 3:31 am[/url]"]Sure, but if you’re arrested for self-defense because a guard felt that you were in the wrong for not allowing yourself to be harmed outside of a spar without putting up a fight (hi) or for any other seemingly insignificant/non-criminal charge, you’re fucked because of the additive nature of the prison system- and I’m not the sort to OOC’ly complain whenever anything goes wrong. I just sorta’ allow them to accumulate so that I can make a case for charge all at once- and ensure that it’s not just a one-off isuse. Plus, there are a couple of cases of guards covering for their IC (and potentially OOC) friends and comrades who commit crimes. With that sort of stuff happening, what you’ve said here doesn’t really convince me that it’s fair from an OOC perspective. It makes sense IC’ly, but I don’t want to have to make a second character just to get some RP on an RP game.
"[url=http://www.neus-projects.net/viewtopic.php?p=11486#p11486 Wrote:Egil » Sat Jan 16, 2016 3:31 am[/url]"]I feel that being friends with a guard OOC’ly and cliquing up with them is much more effective for avoiding jail than anything you could do IC’ly- beyond being a completely passive bystander in all cases, of course.
"If there is a case of a Guard incorrectly performing their duty, talk to me. If there is a problem with the Guard(s), I will correct them."

I have repeated this (to various degrees) at least a thousand times, and so far, it seems that a serious minority have actually done it. Everyone seems to go, 'the guards are incompetent/corrupt/useless/etc.', but when almost no one provides an actual case (and I usually find that the Guards were doing their job in those situations), I find it hard to believe that people aren't just whining out of their asses. Right now, you appear to be doing the exact same thing; claiming that there's cases of Guards in the wrong but not actually stepping forward and providing them so I can see what problems (if any) need to be rectified. If you can prove me wrong, then do so. But do not stand here and claim 'THE GUARDS ARE FULL OF CORRUPTION AND CONSPIRACY' when you can't even provide anything concrete.

That being said, I am also quite vigilant in overlooking what the Guards are doing. OOC 'buddy benefits' aren't a thing on the Guards, and if I ever saw it, I'd shut it down in a heartbeat. Again, if you can provide something solid on the matter, I can deal with it. But as far as I've seen, the Guards are acting without particular bias.


"[url=http://www.neus-projects.net/viewtopic.php?p=11486#p11486 Wrote:Egil » Sat Jan 16, 2016 3:31 am[/url]"]I agree that consequences are necessary to maintain realism and some sort of common sense. I don’t agree that you should experience pseudo-bans when you haven’t done anything wrong OOC’ly. I agree that if you say something stupid in Law’s End and get your arm cut off, that’s completely on you. I don’t agree with guards being arrest-happy when the prison system is a heavily punishing one. It’s a huge incentive to not do anything productive, not as much of an incentive to be ‘smarter’ about one’s actions when it comes to making conflict/being violent.
Let me make this clear:

The Guardship (and Prison, by extent) is IC first and foremost.

Going to jail is not a pseudo-ban. In fact, the current Fort Arjav was built to allow prisoners (unless locked up in Solitary) at least something to do while they're imprisoned. Granted, some portion of those features have yet to be added, along with the remaining maps for the Fort. However, at the same time, most people just log off once they're in and not bother with them until the sentence is up. It seems a little dry to call the current Jail a 'pseudo-ban' when most don't even bother.

....If you feel like that the current system is really that bad and would either have me go with the alternative I've suggested in my prior post, get some kind of tally on who would be for it; if there's enough people that will roll with it, I will try it out. If you think you have a working alternative, provide one. Know, however, that any system for sentences should dish out a punishment equal to their crimes: If they've committed small time, they suffer small time. If they've committed big time, they suffer big time. If they're irredeemable, I'll let them know that they're close to getting executed.


"[url=http://www.neus-projects.net/viewtopic.php?p=11486#p11486 Wrote:Egil » Sat Jan 16, 2016 3:31 am[/url]"]I’m not going to indulge in elitism just to avoid a bad prison system. That’s what I think you mean by ‘find the right crowd’. I’d rather address why I feel that its’ bad and, if enough people agree, get it changed-… instead of, you know, just be a Limwell/Rockwell, or only interact with folks in a specific skype group for convenience, or ignore people that are cancerous/edgy/etc in IC and only RP with folks that I jive with OOC’ly. If this is a roleplay mandatory game, then I’m not going to take shortcuts. I want to experience SL2 as a whole- and if the experience is poor, then I want to offer my thoughts on what improvements I can see working.

You may have heard this argument made a million times before or these sorts of suggestions presented a million times before, but since I have not heard your million rebuttals, I’m not going to simply accept ‘This is how it is because it makes sense IC’ly, Dev does what Dev wants, and that’s just how things are’. I want to know why things are the way they are.
You are completely incorrect. There isn't a slightest bit of 'elitism' in 'find the right crowd'; it's common sense. Would you roleplay with people that no-sell most of everything you do and potentially play their characters as labels, or the people that can at least decently react and show that their character is a person? While yes, cliques that shut off absolutely everyone else are detrimental, just because you're operating in a group of certain people doesn't automatically make you one of those cliques. It's up to each person on how much they leave their doors open.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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