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Fleeing
#10
Meanwhile, in PVE, if things are so bad that you need to flee, the existing mechanics just shoot you in the face. The chance to flee is based purely on your Cel + Luc which dicks over a very large chunk of classes (I once tried to flee as a BK because my weapon was broken and could not hit, and was out of FP for autohits, and it took me 158 turns before I finally succeeded. Don't you dare tell me that it should take so many attempts, especialy since I obviously could not die.)

I'm not in favor of yet another "lol let's make things worse for PVE because people are pissing me off in PVP."
*loud burp*
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