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Class Balancing: Mage
#7
I feel like I should play devil's advocate here with a touch of bias.

While Crane hop and Screamer cheese aside, HSDW would be worthless if you're dealing with silence. Why should I use HSDW if its going to take 2 turns to cast anyway? Aside from that, I don't believe that striking CM or HSDW is the way to go. I'm not entirely sure where to hit them as I feel they need more of an entire rework on their mechanics.

Namely, Crane Hop and Screamer more than the mage class itself. As many are in agreement Screamer needs to be adjusted. Even 2m would solve this, though I question the benefit of using screamer instead of throatopener then (much like silent prayer now). Either way, I cannot fully support this as the only viable change; though I agree something should be done.
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